A
[attachment=911:abadox.jpg]
Abadox
GFX - Nice sureal theme, can clearly see what each character is suppose to be.
Sound - Smooth and really sets the mood pf being in out of space.
Control - once you get the fist speed boost you can feel the real power to move freely, but beware, is easy to loose control.
Replay Value - Stages are short, but that doesn't mean that they are not challenging. The only flaw I found on this hard game is, why the hell do I die when I touch ground if I have two freaking legs?
Score 4/5
[attachment=912:Adams Family.jpg]
Adams Family - Adams Family Pugsley's Scavenger Hunt
GFX - I'm a sucker for nice detailed main characters. Big cartoony sprites are always a good thing. Foreground looks nice, but background is just a solid color(Pugsley only)
Sound - Nice to hear the main tune, but after a bit you will be glad the remote control has a mute bottom.
Control - Not much to do here, jump and open doors, that's about it.
Replay Value - Only for the brave ones. The game is frustrating, everything and anything will drain your life bar and there is little you can do about it. Limited continues and no sense on what the hell are you suppose to do in this game.
Score 2/5
[attachment=913:Advance D&D DragonStrike.jpg]
Advance D&D Dragon Strike
GFX - They try a kind of isometric view so you can see all the trees and the levels on the terrain. Moving water effect. Dragons all share the same sprite but all have different attributes.
Sound - nothing memorable here, repeated sounds is the most you will hear.
Control - The tricky one. This game use left and right to steer the dragon, Up will lower the dragon to the ground level, some if not most enemies will be located here. Press down and it will bring the dragon back into the sky. Things can get confusing quickly with all the ups and downs but you will somehow get used to it.
Replay Value - There is definitly some of it out there. Trying to beat each stages criteria to beat it will maintain you occupy for a bit.
Score 3/5
[attachment=914:Advance D&D Heroes of the Lance.jpg]
Advance D&D Heroes of Lance
GFX - Characters are blocky and ugly, dungeon are not bad looking at all.
Sound - No like, BMG is not half bad but the rest of the game sounds I don't like them at all.
Control - I find myself pressing the analong pad as hard as I can to make the darn characters move, once they do it feels slugish and unresponsive. Battle is a pain, changing characters is a nightmare. Well to sum it all up this is what really breaks the game.
Replay Value - After a couple of deaths you will want to throw the controller to the screen (DON'T DO IT) and forget you ever played this game, as I will do now.
Score 1/5
[attachment=915:Advance D&D Hillsfar.jpg]
Advance D&D Hillsfar
GFX - When riding the horse the place looks beautiful, if the whole game was just like this I would love it, sadly this is not the case. The town is just a big mess.
Sound - You can hear the horse gallop in the beggining of your journy and then you harsh sound of your skin rubbing the ground once you fell. Epic moment.
Control - The horse (YES the freaking horse is what most strike me about this darn game >_> ) moves forward and once you see a puddle and press the jump bottom you will find yourself on the ground, just to get up and repeat it all over again. Why cause you have to press AND hold to make the darn thing jump. Like the previous D&D game the rest feels slugish.
Replay Value - If I have to ride the horse once more that will end the game for me right there.
Score 2/5
[attachment=916:Advance D&D Pool of Ridiance.jpg]
Advance D&D Pool of Radiance
GFX - Corridor game, siplistic looks compared to the rest of the games above. Once in battle is even more simplistic.
Sound - Once the can actually figure out how to start playing this darn game the first BGM you hear is lively and catchy. Then is all more of the same.
Control - You will get lost, A LOT, comparing it with the rest of the D&D games this is the most loose control you will find. To bad is for no good use.
Replay Value - Ok lets get this, first I got lost and had no idea where to go next. That is not something bad considering this is a NES game and most are like that. But once you start walking you will find yourself walking in circles, CIRCLES I TELL YOU. Well I somehow ended up in a tavern. Not a bad thing since there I could find info, and I did. BUT ALAS!!! A fight broke out of nowhere in the tavern and it took me to my first experience with the battle system. It was me vs 7 guards, I selected move and STAB IN THE BACK! One freaking hit KO. And that ended my replay value.
Score 2/5
[attachment=919:Adventures in the Magic Kingdom.jpg]
Adventures in the Magic Kingdom
GFX - At first look it wont impress you with its simple overworld looks. Once inside the attractions is another whole story, some look fantastic while the others simplistic but yet, better than most games for the console.
Sound - Is Disney we are talking about, nice music but not memorable by any means.
Control - I find myself running into walls in the overworld cause for some weird reason the character always seem to want to go to another direction than the one I want to. Inside the attractions change from game to game but they are all easy to use.
Replay Value - High, the game is challenging for a Disney game. The trivia part is also quite entretaining since it will make you move around the whole map. The game is not intended for kids despites what it looks like.
Score 4/5
[attachment=929:Adventures of Bayou Billy.jpg]
Adventures of Bayou Billy
GFX - Nice detailed looking game, wait a second..... is the bad guy capturing Billy's girl grabbing her boobs?

OMG! HE IS!! That bastard.
Sound - Nice sounds overall
Control - a punch a kick and a flying kick, that will be your arsenal. The game is not hard to control itself, now surviving is another story. There are other sections of this game that will have you using the Zapper gun.
Replay Value - it would be better if the darn enemies didn't take to long to kill and besides that they have a lighting fast counter hit. WTF?
Score 3/5
[attachment=918:Adventures of Dino Riki.jpg]
Adventures of DinoRiki
GFX - Charming looks, the game looks great all over the place.
Sound - The music is lively and wont bother you a bit.
Control - Is easy to move around and shoot, but once the jumps become mandatory, expect a few game overs.
Replay Value - The game is a shooter on foot. It feels great, but those jump sections will ruin the whole experience for anyone. Still I find myself perfecting the jumps (just to fail the next one) and enjoy the rest of the game. Did I mention that the dificulty raises rather quickly? Well it does.
Score 4/5
[attachment=920:Adventures of Gilligan's Island.jpg]
Adventures of Gilligans Island
GFX - This game try to cover the most are with background to avoid using the infamaus one color screens of most lazy games. This is a good thing, characters are big and they mey not be very detailed but do a great job.
Sound - The BMG is kinda dorky and repetitive, but once you ignore it you even forget there is one. The rest are just standard NES beeps and boops.
Control - Jump and puch, punches wont hurt anything as far as I saw in the first level. Jump is your main here. Falling in quick sand will be a pain, since you have to repeatly jump to get out and is not an easy task.
Replay Value - You have to drag with you the nut brain of Gilligam. You are better of leaving him lost in the jungle but sadly he seems to be the one carrying the key items and you need to have him by your side all the time, but is more easy said that done, he tends to goof off and get lost quite easly. The game is a type of scavenger hunt but will limit you with just 10minutes to do so. Once the time is up and the game is over you will have to repeat the stage all over again from cero.
Score 3/5
[attachment=921:Adventures of Lolo 1.jpg]
Adventures of Lolo 1
GFX - Simple room with a dungeon like feeling, all character's sprites look awesome.
Sound - Catchy tune that even if it gets repetitive fast it will not bother you as much as in other games this type of tunes do. Soon you will find yourself humming this song ^_^
Control - Simple and easy to grasp the concept of what you are doing here. But for some reason Lolo lost sense of directions rather quickly getting you stock at times.
Replay Value - High, you will find that in later stages the puzzles get more and more challenging and you will like that. Challenge Acepted! The inclusion of a suicide bottoms was a nice move altho most religions will go against that feature XD but that is the way to tell the game that you are stuck and need to start over.
Score 4/5
[attachment=922:Adventures of Lolo 2.jpg]
Adventures of Lolo 2
GFX - See Adv. of Lolo 1, new to this game are more animations
Sound - Different from the first game but have the same catchy effect. As for the rest are also recicled from the first game.
Control - Same as above
Replay Value - Puzzles start getting harder faster than in the first game.
Score 4/5
[attachment=923:Adventures of Lolo 3.jpg]
Adventures of Lolo 3
GFX - This time around there is an overworld map in which you travel to the different areas. Once inside this such areas the dungeon pallete changes depending on the type of area you are in (a tree is wood pallete, ect..) As for the characters and monsters is more of the same quality you came to love in the first two games, but to me they seem a little less shiny than in the first two games.
Sound - Still got it.
Control - still the same
Replay Value - This game have the same puzzles you love from the rist two games plus it also have a tutorial stage for those of you that missed the first two games. Now instead of a tall tower you have various stages to pick from, but to get into later stages you need to first beat the lower ones.
Score 4/5
[attachment=924:Adventures of Rad Gravity.jpg]
Adventured of Rad Gravity
GFX - ^_^ gottal love the space hero cartoony .style of this game. Set in a cyberpunk era it tries its best to set the mood, also the white pure futuristic rooms look awesome full of detail.
Sound - The BGM will make you feel like a sort of last action futuristic hero. Nice moving sounds.
Control - Moving Rad around is easy as any game sould be, no problem here.
Replay Value - High, you have just one life but infinite continues and will never lose any items you pick along the way. The difficulty can vary from stage to stage so this is a game anyone can enjoy.
Score 4/5
[attachment=925:Adventures of Rocky 'n Bullwinkle.jpg]
Adventures of Rocky and Bullwinkle
GFX - When talking about making the game look like a cartoon this one wins a prize. To bad the rest of the game falls flat.
Sound - Cartoon tunes and bombs, that's the most I could get from it.
Control - You get stuck, there is a stage with saws that are suppose to be moving but you see no movement at all and you have to go to the opposite side if their movement dirrecttion but there is no way you can tell where they are moving to. You swith characters on the fly but will still find the same problems.
Replay Value - Glitchy game, enemies will come at you out of nowhere and on top of that hurting them with Rockys antlers will also hurt you. WTF?
Score 2/5
[attachment=926:Adventures of Tom Sawyer.jpg]
Adventures of Tom Sawyer
GFX - Simple and Lazy
Sound - To noisy and forgetable
Control - I think is the only good thing of this game.
Replay Value - Low: One hit dead, things will come at you out of nowhere and will get killed a lot. The game is more like a trial and error type. Don't really wanna replay it a lot.
Score 2/5
[attachment=927:After Burner.jpg]
After Burner [Tengen]
GFX - Moving ground and solid color sky, nice Fighter Jet designs.
Sound - Fast action BMG, missiles FHWOOP, and guns Tadadada. Explosions go BOOM!
Control - KILL IT WITH FIRE!!!! Tight and easy to use. HE IS ON MY TAIL! GET IT OFF!!
Replay Value - This might not be the Arcade Afterburner in sense of looks but it does a fine job porting this action packet wonder to the NES. The way the game looks wont matter once yo start shooting down some enemy planes. It has jets and missiles, what more do you want?
Score 5/5
[attachment=928:Air Fortress.jpg]
Air Fortress
GFX - Nice space looking game. You are a big headed spaceman riding a tiny space fightership.
Sound - No complains here, the BMG sets the fast action mood quite well.
Controls - on the ship mode they are tight, on the foot mode they work as well.
Replay Value - Moderate: A game with two modes flying shooter and floater shooter. Give you enough variety to keep you interested in the game. I love how when you beat a stage core the whole thing will turn darker giving you that sense of OMG I gotta get the heck out of here QUICK! Only issue I have with this game is how you can get kille in the ship mode for getting close enough to the stages hazzards without really touching them.
Score 4/5
[attachment=932:Airwolf.jpg]
Air Wolf
GFX - The control panel was lacking but it was the best freaking part of this game's looks.
Sound - Horrible, makes me wanna throw the controller to the screen.
Control - Sluggish, hard, sucky, horrible....... well you are getting the idea.
Replay Value - None: Ohh man, where should I start? This game puts you in a mission to rescue some hostages. Once you are in actual game and move to the destination (that's if the horrible hard controllers let you get there) the game will shift to a 2D-side map, with no other warning and little to no time to react you helicopter just go down with a bang, and I mean a BANG since it's going to crash. WTF? Helicopters don't suppose to hover in place?
Score 1/5
[attachment=933:Al Unser Jr Turbo Racing.jpg]
Al Unser Jr. Turbo Racing
GFX - Is a racing game, so on this era graphics weren't the issue here. But this game manage to be a good looking one. Race car models where mostly seen from the back, but they did made the whole car model, from all views (except down, duh).
Sound - It gives you the choice to select what BGM you wanna hear while racing, so that is a plus for this game. The crashes, the tires drifting on the track, everything was taking care of.
Control - Fenomenal, the only complain here was on my part, that I sucked at it XD
Replay Value - Very High: With a grandprix, time trial and practice modes this game have enough for any racing fan to comeback.
Score 5/5
[attachment=934:Aladdin.jpg]
Aladdin
GFX - I have a mixed feeling here, while the game DOES look awesome for a NES game, it also have no freaking color variation whatsoever, the first stage is all yellow and black. WTF? It looks like a GB game on the NES.
Sound - Is Disney, so all the soundtrack is nice to hear. Now I have no freaking idea who was the smart guy who decided to place Game & Watch sounds to his jumps. >_> also when you kill an enemie you can hear an explosion. WHAT THE HELL? I kill a parrot and it sounds like if I have destroyed a missile silo.
Control - Al is slow, he moves, jumps and attacks in slow motion...... >_>
Replay Value - Low: After the first level, if you are brave enough to continue on, then by all means do so. If you are like me you will stop playing there.
Score 1/5
[attachment=935:Alfred Chicken.jpg]
Alfred Chicken
GFX - This game looks good, I LOVE to kill the cicken just to see the feathers animation XD. Nice overall.
Sound - They don't stand out much but that doesn't mean they are bad. No, not at all.
Control - It moves around well enough, but the floating nature of Alfred make it land in the faster platforms a bit of a hassle. Also pressing down in mid air send Alfred downward beak first to kill the baddies, to bad it has a delay and he wont do it faster.
Replay Value - Moderate: Loots of things to collect, lots of 1ups for various items found in the levels, all of this encourage you to keep on playing till the end.
Score 3/5
[attachment=936:Alien 3.jpg]
Aliens 3
GFX - It have a lot of good thing going for it. Deteiled backgrounds and nice sprite models, with some animations.
Sound - Action packed BGM, shooting and killing.
Control - To bad such a good looking game had this terrible control. First of all, to the jackass that thought that it was cool to switch how we NES players use the A and B buttoms I say screw you! In this game you jump with the B and shoot with the A. That is the opposite of all other NES game out there >.< The problem also can be found that the main character is ALWAYS running and hard to step on the ladder to climb up or down. Jumpin is a hell of a task.
Replay Value - Altho the controls suck more than two black holes next to each other, the rest of the game is enjoyable. But trying to figure out where all the prisioners are you will need to get various kills for that.
Score 2/5
[attachment=937:Alien Sybdrome.jpg]
Alien Syndrome
GFX - Not bad, but the boss stage is nothing but a black background with the boss in it. Just like in Blaster Master, but at least in that game they show you the boss room and then switch it to black for the battle.
Sound - Nothing that will make you go out to buy the soundtrack.
Control - No big problems with this one here.
Replay Value - Altho the main quest itself of blasting pink poop and rescuing some crew members is not bad at all. But once in the Boss battle you have such a small chance to hit him in the vulnerable spot that makes it so darn hard to avoid the shoots and pink blobs he sends while at the same time try to get a clear shoot. But nothing that practice can't help.
Score 3/5
[attachment=938:All-Pro Basketball.jpg]
All Pro Basketball
GFX - The game took inspiration of Double Dribble, but with bigger characters and bigger court, also with color dunking animations.
Sound - tud tud tud tud, [insert weird NES era whistle here] tud tud tud. Hahahaha gotta love old sport game's sounds. The music is not bad at all.
Control - Here lies the HUGE problem, the game tells me that my side of the court is on the south. Ok I can live with that, but ALAS! Once you pass the half-court the darn game swtich the south to the north with a FREAKING translation animation. By the time the game resumes you have little to no idea on where the hell you are standing nor where are your teammates. Trying to shoot the ball most of the time gets me to a fail attempt, or blocks. Trying to block the opponent gets to me nowhere. So I quit when the game was 22 to 4.....
Replay Value - With all that weird camera angles and the fact that you lose orientation, this game will confuse the hell out of you. If this game was oriented to the side like DD, then it would make an awesome game.
Score 2/5
[attachment=948:Alpha Mission.jpg]
Alpha Mission
GFX - Simple, not much effor was put to it.
Sound - Boring, Music is hard to hear unless you pause the game. Still it doesn't help to bring up this game to life.
Control - Like most space shooters you start with a slow ship, but I find this ship slower than in the other games in this category.
Replay Value - Very Low: Not much to say here, the power ups are boring, the music is hard to hear, the sound effects are also boring, level design is lazy.
Score 2/5
[attachment=949:Amagon.jpg]
Amagon
GFX - Nice try on texturing the background and multi-shading some enemies, to bad the main character looks flat and boring.
Sound -Shooting bullets sound like you are using sandpaper on a metal surface. Music is weird and I don't feel that is right for this game.
Control - Jumping is awkard, shooting at least is smooth. Platforming sections are not hard but the awkard jump will sure become an obstacle.
Replay Value - Low: This game is like a weird mix of Contra witha saturday morning cartoon. Unlimited bullets? Ha, real cartoon use limited ones. Also did I mention that instead of fighting an evil Army to save the world you shoot little birds, snakes, weird spiders, and the such.....
Score 2/5
[attachment=950:American Gladiators.jpg]
American Gladiator
GFX - Varies from event, but overall gives you an impresion that you are on a jousting stdium.
Sound - I tought my speakers were having problems, but no...
Control - This also change from game to game, but some us presise bottom presses and others are just bottoms smashing fest.
Replay Value - Moderate: Depends if you wanna test all the diferent events or not. Some events are so brutal that takes interest away from this game. (I'm looking at you wall climbing)
Score 3/5
[attachment=951:Anticipation.jpg]
Anticipation
GFX - Nothing to see here, as simple as they could. But once the game try to draw it may be simple but is clear to what its suppose to be.
Sound - Does the job on keeping you wondering what the heck is going to appear, but nothing else to hear here.
Control - Moving thru the alphabet is fast smooth and accurate.
Replay Value - High: Play this with some friends and family and you can have a fun and healty laugh. On higher levels things do get interesting. Also did I mention this is a game made by Rare in 1988? ^_^
Score 4/5
[attachment=953:Arch-Rivals.jpg]
Arch Rivals - Basketbrawl!
GFX - Decent looking two on two basketball game. Nice detailed characters and cute cut-animations. Public is animated and kinda detatailed.
Sound - Trying to set the street b-ball mood. Punches sound weird, is like hitting a sandbag.
Control - For the love of God! I am trying to get a rebound but this guy can just jump in a straight line upward! >.< Trying to hit other players is kinda a pain also, since everytime you throw a puch you go to a halt. Moving in a straigh line is fast but trying to move up or down kinda slows you down.
Replay Value - Moderate: This was Acclaim/Midway first attempt ever to make something that today is known as NBA Jam. But here the CPU cheats..... >_> I can't get a hold on the ball long enough to make it to my side of the court, cause I will get punched and they will take the ball away from me. Nothing to do here, IF I try to pass it then my partner will get knocked down before the ball gets to him and they will get the ball. If I shot, most times I will miss, and they will rebound it, if they shoot they will mostly make the shot and if they don't they will get the rebound and shot it again....
Score 2/5
[attachment=952:Archon.jpg]
Archon
GFX - This is a game that looks like a battle chess, board is flat and boring but the battle dungeon looks decent.
Sound - Slow and boring board music, fast and annoying battle music.... :\
Control - Moving pieces around have a limit, but somehow it seems that the CPU have movement privilages or I'm just seeing things. In the battle I get killed even by a simple pawn. This don't speak good of this game.
Replay Value - Low: CPU is overpowered, CPU can freely move at times, CPU is one mean sob.
Score 1/5
[attachment=954:Arkanoid.jpg]
Arkanoid
GFX - Simple colored blocks, but that's the beauty of it.
Sound - The game is pure sound effect, some blocks you hit make the sound change and have something that sounds like a tune.
Control - easy to grab and go. Just move left or right and dont let the ball fall. Some powerups will spice things up.
Replay Value - Very High: The game is all about reflex and hand to eye coordination. Those golden blocks are a pain but that's part of the game.
Score 5/5
[attachment=955:Arkistas Ring.jpg]
Arkista's Ring
GFX - The game kinda looks like the NES's Final Fantasy overworld. At least there is no need for a mono color background as all of it is used. Nice characters sprites.
Sound - Not the best in the NES library but the sounds and BGM of this game wont bother you at all.
Control - Responsive and easy to understand.
Replay Value - High: I found myself stuck to this game, not cause it's hard and have the need to challenge it, but because is kinda easy, but there is something about it that keeps me glued to the controller. Lots of powers to collect and use. I found myself collecting several pieces of my armor to survive longer. Game is no hard at all but you will always find yourself with the need to see more. And so did I, I got so hooked that I finish the game without knowing it XD the later stages are freakingly hard.
Score 4/5
[attachment=956:Astyanax.jpg]
Astyanax
GFX - Good looking game, with huge characters sprites, nice details.
Sound - BGM and sound effects are nice, not over the top quality but nice.
Control - Here lies the problem, some monsters are hard to hit. Making a fight with them a real nightmare.
Replay Value - Moderate: Aside the controller issue, the game invites you to play it till the end. After that I think there is not much to see.
Score 3/5
[attachment=957:Athena.jpg]
Athena
GFX - Anime style graphics that looks great. Wearing armors show on the character, that has always been a plus for my in any game.
Sound - Music fits the game well enough. There is a problem with the music overlaying on top of the sound effects at times but they are not that great to hear at anyways.
Control - My only complain here, is that jumping feels random, sometimes Athena jumps low and sometimes she will go up high.
Replay Value - Moderate: The anime style of this game will invite you to play it and replay it several times if you are into those kind of things. For the rest is just another happy go lucky game.
Score 3/5
[attachment=958:Attack of the Killer Tomatoes.jpg]
Attack of the Killer Tomatoes
GFX - This game looks so great that I wish I had play it before. On the night if you are not under a light the sprites will go on a darker pallete color. Jiffy effect considering this is a NES game.
Sound - Sounds great, getting defeated wont re-start the BGM loop, as it will continue on no matter what. Yet another nice detail. The sounds of the game are ok I guess.
Control - Why running feels so weird? I mean his animation seems like he is sprinting fairly fast but in reality feel like you are running on ice and not going anywhere fast enough.
Replay Value - Moderate: I love games with animations that tell the story and this is one of them. Even when you are defeated you will want to see the animation. Platforming jumps are a bit hard here, but the collison effects look great.
Score 3/5
[attachment=959:Aussie Rules Footy.jpg]
Aussie Rules footy
GFX - The players are all clones of each other but they look nice and big enough. Each time a goal is scored there is a super spy waving two flags. No idea what that is about. The court is big enough.
Sound - There is no BGM, the sound effects are all there is to hear in this game and they are not all that great.
Control - What the hell? The game does play well but I don't get this game at all. WHAT IS FOOTY? The game will select your main player as the one nearest to the ball, that is always something good.
Replay Value - Footy? Is this a bastard child of American Footbal with Basketball? The hell I just played?
Score 2/5