Read from PC Gamer:
The Irish Independent (users may encounter a paywall) has reported that Larian has posted a €249 million pre-tax profit for 2023—that's almost $260 million freedom dollary-doos for those of us without adequate digital privacy protections. The runaway success of Baldur's Gate 3 saw Larian increase its overall revenue almost twentyfold from 2022.
The figures were posted by Larian's Dublin-based holding company. Though still primarily headquartered in Ghent, Belgium, the Independent reports that Larian runs its revenue through its Dublin office, which also houses much of the studio's writing team. Favorable Irish tax laws have seen a number of corporations base their European or worldwide headquarters in Ireland.
This is all in contrast with a pretty quiet year for Larian in 2022: The company reported €22.7 million ($24 million) in total revenue, with Larian actually operating at a €214,000 ($223,000) loss. It's a pretty stark reminder of how volatile the business of making games can be, with developers having to spend a great deal of money over a long period of time before (hopefully) making it all up and then some with a successful launch.
The Irish Independent (users may encounter a paywall) has reported that Larian has posted a €249 million pre-tax profit for 2023—that's almost $260 million freedom dollary-doos for those of us without adequate digital privacy protections. The runaway success of Baldur's Gate 3 saw Larian increase its overall revenue almost twentyfold from 2022.
The figures were posted by Larian's Dublin-based holding company. Though still primarily headquartered in Ghent, Belgium, the Independent reports that Larian runs its revenue through its Dublin office, which also houses much of the studio's writing team. Favorable Irish tax laws have seen a number of corporations base their European or worldwide headquarters in Ireland.
This is all in contrast with a pretty quiet year for Larian in 2022: The company reported €22.7 million ($24 million) in total revenue, with Larian actually operating at a €214,000 ($223,000) loss. It's a pretty stark reminder of how volatile the business of making games can be, with developers having to spend a great deal of money over a long period of time before (hopefully) making it all up and then some with a successful launch.