Multi layers of fear 3

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“Good evening and welcome to the Layers of Fear 10th anniversary showcase,” Bloober Team CEO Piotr Babieno said during today’s Layers of Fear 10th anniversary special event. “Some of you have been with us for a very long time. Others arrived later by accident, curiosity, or through a friend’s recommendation. But if you are here, it’s because at some point the story grabbed you and wouldn’t let go. For Bloober Team, Layers of Fear isn’t just a title from our past. It marked the moment when we understood what kind of studio we want to be—what type of games we want to create. Tonight, we want to honor that legacy and show you that Layers of Fear is still alive, still evolving, and still finding new ways to haunt.”

Bloober Team creative director and lead designer Mateusz Lenart added, “Layers of Fear was imagined as a tribute to artists and a thin line between inspiration and obsession. Creativity can be both beautiful and destructive while shaped by ambition and the fear of failure. Our goal was to show that by placing the player inside of an artist unraveling mind, we invite empathy rather than judgment, changing horror into a deeply human experience. When we started making the game in 2015, we were a team of around 20 people. It was a very personal project for us and everyone put their own inspirations and experiences into the game art style and narrative themes. We are extremely grateful that the game resonated with so many people throughout the years. Layers of Fear is the game for the artist within you. And as every artistic journey, the deeper you go into it, the more you discover about yourself.”

 
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