With the amount of detail with the realism, that can happen.There's always going to be a lag in this kind of game but if everything else checks out, that should give it a pass.
Yes, that's a fact. The most important thing is for them to patch it up whenever it gets too much.With the amount of detail with the realism, that can happen.
There's plenty of creative ways I'm sure for said patching. Games can be coded to hide polygons that are hidden from view, code can be optimized, the works.Yes, that's a fact. The most important thing is for them to patch it up whenever it gets too much.
Yeah, that's one good way to go about it too.There's plenty of creative ways I'm sure for said patching. Games can be coded to hide polygons that are hidden from view, code can be optimized, the works.