Luigi's Mansion: Dark Moon Has Multiplayer

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It has come to light that the new Luigi game will have have online multiplayer, but there is no info right now on what kind of modes it will have or what player count it will support. Nintendo should release more details soon.
 
Looking foward to more details on this.

I wonder if they will have seperate characters for this mode like Mario,Walugi,and Wario, or if they will simply have either Toad or a pallet swap of Luigi.
 
Update:

Dark Moon won't just support local play, but online and download functionality as well, for up to four players, with the download functionality removing some features. Whether your friends are near, far or don't even own a copy of the game, you'll be able to join them for some ghost busting fun.

Nintendo was only willing to provide so many details on what Dark Moon's multiplayer, titled "Scarescraper," will contain. Only the cooperative Hunter Mode was revealed, implying more to come. But Hunter Mode still packs plenty of potential, as players, taking on the roles of multi-colored Luigis, navigate floors and rooms of a haunted tower packed with ghosts of all varieties, including bosses. Coordination and communication are key here, as some of these enemies are quite fierce.
Hunter Mode contains a considerable amount of options and variables. Players can determine the number of floors they must conquer, including an option for their climb to never end. There are also three difficulty levels, the middle of which is certainly challenging enough. And, if that wasn't enough, players will be able to acquire upgrades for their vacuums, both through a cumulative effort to acquire treasure as well as randomly assigned bonuses at the end of a level - assuming players can earn them by quickly acquiring several red coins once all the ghosts have been defeated.

Key to all of this are two ideas - every floor and every boss comes with a time limit. If it expires, you all lose. Efficiently disposing of your enemies and properly exploring your environment is absolutely essential. But that leads to the next important notion - the floor layouts and enemy layouts (and types) are completely random. In essence, no experience will ever be quite the same.

Cooperating with your fellow players is essential in the game, and you'll be able to keep track of where they are through a lower-screen map. This isn't just useful for knowing which rooms to clear, but where to go if an ally falls in battle. A quick press of a button will revive a friend, with hearts being available throughout with a bit of exploration. And while cooperation - for upgrades, for treasure, for survival - is necessary, individuals will be judged based on their performance through statistics and more personalized awards. Fail to kill many ghosts, and the game will label you as 'Mostly Harmless' for all to see.

more here

very nice.
 
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