PlayStation Masayasu Ito Famitsu Interview

cm2

Well-Known Member
Full GL Member
20,697
2018
1,624
Awards
25
Credits
235
Nintendo $20 EShop
Nintendo $20 EShop
Mature Board Viewing
PSN Gift Card $20
PSN Gift Card $20
Just read the translated famitsu interview from siliconera:

PS4日本発売5周年記念・SIE取締役 副社長 伊藤雅康氏インタビュー、「初代PSやPS2のころの勢いをどうやって取り戻すかだけを考えた」 - ファミ通.com
masayasuito1_thumb.jpg


Ito mentions that at the start of development, they decided to focus on recapturing the rush of momentum the PS1 and PS2 enjoyed, instead of focusing on sales numbers. That’s why he’s happy at how much support the console has received.

In contrary to how the development of the PS3 went, the PS4 focused on making things easier for users and developers alike, with the Share button being an example of helping players. If creators supported the system thanks to Sony’s efforts making the PS4 easier to develop for, they thought, then the users would follow as well.

Originally, the PS4 was not going to have 8GB of memory allocation. However, they listened to the developers who said it wasn’t enough, and went ahead with it despite concerns over costs. As Ito puts it, “After all, if creators don’t have an easy time, it won’t result in good games being made.” In the end, they lowered the costs on other parts of the PS4 in order to realize the 8GB of memory allocation.

Another way they helped developers was by dropping proprietary system architecture and chips, and instead went for the same architecture as PCs. It was a very popular decision among developers as they developed their games on PC, and as such were familiar with the environment already.

For the PS4 Pro, Ito talked about how it stemmed from wanting to keep up with the march of technology, which has gotten ever faster. He looked at smartphones and PCs and thought, “Can’t we do something similar to that, even if it isn’t every year?” The reason why it was made the PS4 Pro and not the PS5 was because Ito wanted to improve graphics and make the system HDR-compatible while staying within the PS4 format.

Itou feels that since around the past year or two, games have been developed that utilize the full power of the PS4, such as Horizon: Zero Dawn, which really surprised him. Other games include Marvel’s Spider-Man, God of War, and Monster Hunter: World.
 
He is Sony's executive vice president at the moment.

Indeed, it's tough to recapture ps2's magic.
 
Back
Top