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http://www.youtube.com/watch?v=fuPi423jMrM
About four months ago, the Internet Explorer team at Microsoft approached Maksym Hyrniv about porting his multitouch-heavy iOS game Contre Jour to the web. He refused. Contre Jour arrived at the iOS App Store in November 2011 with the fanfare it had generated at E3 2011. In December, Apple awarded the game its App of the Year for iPad. Blending the visual stylings of Limbo with gameplay reminiscent of Cut the Rope and World of Goo, much of which leverages multitouch interaction — an experience that a web browser can’t offer.
Play the game at http://www.contrejour.ie
Source
Cool, I like the controls and music for the game.
About four months ago, the Internet Explorer team at Microsoft approached Maksym Hyrniv about porting his multitouch-heavy iOS game Contre Jour to the web. He refused. Contre Jour arrived at the iOS App Store in November 2011 with the fanfare it had generated at E3 2011. In December, Apple awarded the game its App of the Year for iPad. Blending the visual stylings of Limbo with gameplay reminiscent of Cut the Rope and World of Goo, much of which leverages multitouch interaction — an experience that a web browser can’t offer.
Play the game at http://www.contrejour.ie
Source
Cool, I like the controls and music for the game.