Microsoft implemented an anti-cheat feature in Windows 10 Fall Creators Update

Danielx64

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The Windows 10 Fall Creators Update was released just a couple of days ago, and included great features like OneDrive Files On-Demand and the Fluent Design System, as well as fixing bugs such as the DirectX 9 memory allocation issue. Apparently, Microsoft added an anti-cheat feature, dubbed 'TruePlay', in the update as well - the inclusion of which went largely unnoticed.

TruePlay was first revealed back in July, in an Insider Preview Build. The feature will run a protected process for any game that is enrolled in the anti-cheat system, alleviating most common attacks. Gaming sessions will be monitored by a Windows service, with data collection as well, for indications of common cheating occurrences. In a possible cheating scenario, developers will be alerted with the data - but only when it has been processed, to increase the likelihood of cheating actually having occurred before a report is made.
Microsoft implemented an anti-cheat feature in Windows 10 Fall Creators Update
I wonder how many games will make use of this feature
 
Hope, this feature does not make games slower, or ban players who are not cheating.
 
Hope, this feature does not make games slower, or ban players who are not cheating.
I wouldn't worry too much about this yet, there hardly any games making use of this feature. Also this could help devs patch their games from cheats and not ban players.
 
Meh, any system can be side stepped.
 
The problem with anti-cheating, anti-piracy, etc. features is that it only works for a while, as they always end up breaking this protection any way.
If security can't be broken, it's normally not because the security is perfect, it's because whatever uses this security is not commonly used and thus not worth a hassle.
 
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