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Consumer spending on gaming apps in Apple's App Store and on Google Play eclipsed spending on dedicated portable console games from Nintendo and Sony in the fourth quarter of last year. More specifically, spending on dedicated portable console games was highly seasonal — 60 percent of Q4 spending took place in December, likely as consumer picked up games for Christmas presents. iOS and Android game spending, on the other hand, was more evenly distributed.
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I think one of the main reasons people spend more on mobile games because more people have smartphones and tablets, and there are more ways to pay with Paypal, in-bill paying with your cell phone provider, giftcard, credit card, getting free paid apps by completing surveys, or downloading other free apps, and some prepaid phone plans let you use your minutes/credits on Apps, and other files like Music, and if your prepaid minures are going to expire soon, and you are not planning on re-filling up the phone with new minutes from a new prepaid card, you might as well just spend the unused credit/minutes on paid apps before the minutes expire, and you can't use them anymore.
Plus, most people who got tablets and smartphones might of also gotten giftcards or credits from the phone company, hardware maker, or the gift giver.
Earning iTunes and Amazon Giftcards for buying Apps on iTunes, and the Amazon App store is not hard with sites like Swagbucks.com, Mypoints.com and other sites which give you giftcards in exchange for using their sites to watch video with ads, search their search engine with ads, and doing paid surveys.
$1-5 dollars for a mobile game is also cheaper than $40 or more for a hand held game, and the graphics and gameplay on higher end phones like the LG Nexus 4, and iPhone 5 and tablets like the iPad 4 and Samsung Nexus 10 are pretty good.
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I think one of the main reasons people spend more on mobile games because more people have smartphones and tablets, and there are more ways to pay with Paypal, in-bill paying with your cell phone provider, giftcard, credit card, getting free paid apps by completing surveys, or downloading other free apps, and some prepaid phone plans let you use your minutes/credits on Apps, and other files like Music, and if your prepaid minures are going to expire soon, and you are not planning on re-filling up the phone with new minutes from a new prepaid card, you might as well just spend the unused credit/minutes on paid apps before the minutes expire, and you can't use them anymore.
Plus, most people who got tablets and smartphones might of also gotten giftcards or credits from the phone company, hardware maker, or the gift giver.
Earning iTunes and Amazon Giftcards for buying Apps on iTunes, and the Amazon App store is not hard with sites like Swagbucks.com, Mypoints.com and other sites which give you giftcards in exchange for using their sites to watch video with ads, search their search engine with ads, and doing paid surveys.
$1-5 dollars for a mobile game is also cheaper than $40 or more for a hand held game, and the graphics and gameplay on higher end phones like the LG Nexus 4, and iPhone 5 and tablets like the iPad 4 and Samsung Nexus 10 are pretty good.