- Credits
- 51,982
Nintendo has released a few new details today concerning on their flag ship game Super smash bros 4. Read below.
source
source
No DLC, lame names and no touch screen. That's sad news for this game.
sourceWith both of Nintendo's latest machines utilizing touch-screen elements, would Super Smash Bros. for Wii U and Super Smash Bros. for 3DS use any touch-based inputs? I asked series creator Masahiro Sakurai.
"You can think of situations where, if you implemented touch controls on Wii U, then the GamePad player would have advantages over other players," Sakurai told me. "We want to balance evenly across Wii U and the 3DS versions, so there's a balance issue there, which means you would have to avoid using touch screen controls."
"Back on Brawl, there was the possibility of incorporating motion control with the Wii Remote and Nunchuk controllers," Sakurai continued. "Our priority has always been to allow players to use the controller they want to use. Having that balance amongst the different controllers is very important. We want to give each player the control experience they want while keeping gameplay balance."
So count touch controls directly relating to gameplay out. But that's at least a good sign for those of you wondering about the various controller options supported by Wii U.
sourceWith DLC becoming a huge standard in the video game industry, particularly for fighting games, many are no doubt wondering if Smash Bros. producer Masahiro Sakurai plans to take a similar approach. Sakurai told me in an interview that his sole focus right now is making the best possible game he can, and that currently he has no plans for DLC.
"At the current time we have no plans," Sakurai told me. "I consider my job at this point, and my main responsibility, to make the Wii U and 3DS versions the best and the fullest experience possible. That said, once finished, it's the type of thing we could take into consideration, but for now, you could consider DLC as not being in the cards."
Sakurai also confirmed to me that tripping, a significant and frustrating element from Super Smash Bros. Brawl had been removed. The series creator described the gameplay direction of Super Smash Bros. Wii U and Super Smash Bros. 3DS as being somewhere between the faster, more competitive style of Melee and the slower, more casual design of Brawl. No doubt that will be good news for those wanting a better compromise.
Since Nintendo's broadcast earlier this week, many have wondered what names would be assigned to the 3DS and Wii U versions of Smash Bros. With Melee and Brawl subtitles already used, would the new games keep the fighting spirit? Scuffle? Skirmish? In this case, series creator Masahiro Sakurai is thinking in simpler terms - the two games are called Super Smash Bros. for 3DS and Super Smash Bros. for Wii U.
Kind of simple, but now we know.
source
Smash Bros. Wii U and 3DS are no doubt some of the most anticipated games for both of their respective platforms - but they might not arrive at the same time.
Though series creator and producer Masahiro Sakurai would not elaborate specifics as to which version is farther along, he mentioned that the two versions of the next Smash Bros. installment might find themselves completed at different dates, particularly with the 3DS facing some challenges in terms of how to accommodate characters that incorporate more than one fighter, such as the Ice Climbers.
source
No DLC, lame names and no touch screen. That's sad news for this game.