Most annoying parts of Ocarina of Time dungeons?

CM30

Gaming Latest Admin and Gaming Reinvented Owner
Full GL Member
Credits
1,530
Which aspects did you find the most annoying in the various dungeons? Here are the sections that annoyed me most:

The room you rotate manually in the basement of the Forest Temple, next to the boss door. It was so easy, and so lacking in monsters and real challenge that it got extremely boring after a short period of time. Also, you couldn't easily tell if you were moving the walls the right way, due to the fact each corner of the room looked identical.

Another was the area with the fire walls that appeared when you got too close, in the Fire Temple. It's bad enough they knock you backwards on contact, it's ten times worse that the puzzle in the normal quest was extremely misleading, you could easily forget where you were meant to go after pressing the switch, and the apparent route was also the wrong one, meaning you could waste a whole ton of time on something physically impossible.

Yet another annoying section was in Dodongo's Cavern, where you had to hit an eye switch while on a platform, while you had seconds until the flames on the platform came back up. The only issue here was that the aiming for the slingshot was arguably a bit slow, and it's even worse if you forget to turn the gyroscope controls off.

Some other irritating parts:

1. The Like Like in the Shadow Room of Ganon's Castle. The fact it was on a platform in a bottomless pit meant that you could very easily get thrown off the edge or slip up, and lose your tunics/shields forever, requiring an expensive repurchase. The fact it respawns every time you die just makes it worse.

2. The Redead on the bridge when escaping the castle. It's literally the one zombie in the game you can't sneak around, and there's pretty much no way to kill it from afar. The Sun's Song doesn't work either, they disabled Link's ocarina use to stop him teleporting out and crashing the game, so you have to go past it, it pretty much has to freeze Link with its scream, you have to escape or kill it... Yes, I know you can apparently dodge them by going slow, because they're attracted to sound and movement rather than using vision to spot Link, but come one, rocks are falling on your head and you have a timer, no one wants to tiptoe past an enemy with all that going on!

So which rooms and parts of dungeons annoyed you most?
 
Any part with those things that come down to the ceiling to try and grab you.
 
That one room in the forest temple where you have to unfreeze the eye switch by hitting through the fire. It was really hard
 
Back
Top