My idea about games as art

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I know it's overused as a topic, and it's been debated to death, but I think my concept of what a game is to be art might be an interesting one.

1. I think a game should actually use the medium well, and emphasise interactivity. Really, if there's one pathetic issue with games trying to be art, it's that many limited the interactive elements and try to be 'art' in movie rather than game terms. Problem is, it's absolutely absurd. Why should we be trying to mimmick other mediums and not take advantage of the unique differences in video games? It'd be like a 'art' obsessed TV show or movie that has nothing happening on screen and where the content is entirely spoken/voices, and that's trying to be a radio drama.

2. The game has to be enjoyable on it's own merits. Really, every work considered art would still be seen as high quality if the concept didn't exist. Every Shakespeare play is a good play to watch performed. Every film preserved as a vital part of culture (as in, I think the library of congress film registry) is a 'good' film in the traditional sense, it has some emotional response in the viewer, it's usually highly acclaimed by critics, sells extremely well and has an impact on the medium. But many games industry thinkers and writers call art aren't, they're just poorly designed works using the 'it's art' label as an excuse to get away with being bad games. Truly good works don't need silly gimmicks like 'every enemy you defeat destroys a hard drive file' or 'you can only play the game once in your life time'. A lot of indie works seem think being seen as art means to try and subvert some fundamental game mechanic, when it really doesn't. The works or Shakespeare, or anything by Charles Dickens, or Price and Prejudice, or many other classic works seen as 'literature' in the art sense didn't try pathetic gimmicks to get that classification, they had good storylines, good writing and kept readers interested. Playing the same level fifty times with different gimmicks or with the whole game being a set of achievements doesn't make your game art, not make you some kind of genius, so cut it out.

3. Popularity has no effect on whether something is considered 'art'. A game which qualifies as such could be the most popular game ever made or have failed miserably on release. Ignore anyone who goes on about how the mainstream are idiots or that whatever makes the most money is the best quality, there's very little historical precedent for truly classic works to have been one way or the other.
 
Playing the same level fifty times with different gimmicks or with the whole game being a set of achievements doesn't make your game art, not make you some kind of genius, so cut it out.

I think I know what specific games you're referring to there, and they are fun IMO. And if they are what I think they are, then I don't believe the author has ever claimed them as art or really anything more than the distracting minigames they are and were designed to be.

And I believe that your first point is just you blasting visual novel-type games. While I admit to being incredibly biased on this issue, I still need to say that while it is true that most games of this type are limited in interactivity, the games of this type appeal to their target audiences and as such continue to exist. The only reason this genre is occupied mostly by indie developers is simply that the target demographic in question is small and therefore not worth most big companies' time. This, much like the other point, is just a case of you accusing developers of deliberately trying to be thought of as artists when really they're just trying to appeal to people, albeit smaller groups of them.

And of course there's the ever-present issue of art completely failing in every way to be an objective matter (in fact that's pretty much the point) and therefore mostly inarguable. But still.
 
Playing the same level fifty times with different gimmicks or with the whole game being a set of achievements doesn't make your game art, not make you some kind of genius, so cut it out.

I think I know what specific games you're referring to there, and they are fun IMO. And if they are what I think they are, then I don't believe the author has ever claimed them as art or really anything more than the distracting minigames they are and were designed to be.

And I believe that your first point is just you blasting visual novel-type games. While I admit to being incredibly biased on this issue, I still need to say that while it is true that most games of this type are limited in interactivity, the games of this type appeal to their target audiences and as such continue to exist. The only reason this genre is occupied mostly by indie developers is simply that the target demographic in question is small and therefore not worth most big companies' time. This, much like the other point, is just a case of you accusing developers of deliberately trying to be thought of as artists when really they're just trying to appeal to people, albeit smaller groups of them.

And of course there's the ever-present issue of art completely failing in every way to be an objective matter (in fact that's pretty much the point) and therefore mostly inarguable. But still.


I have nothing against visual novels. I just don't like it when the developers make games with the same level of interactivity and claim they're making the 'future of gaming' and those that think those games are the closest to art. Basically, obnoxious developers and that.
 
You won't like Jason Rohrer, then...
 
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