Nintendo Nintendo's Mobile game Business

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Read from gamesindustry biz:

This summer, Nintendo will shut down another of its mobile titles: Dragalia Lost, a JRPG-style game that it co-developed with CyGames and launched in late 2018.

Mobile games come and go, and it's not unusual to see even a relatively high-profile title being shut down after a few years if its growth stalls out; but the passing of Dragalia Lost is noteworthy for a number of reasons, not least of which is that it means Nintendo has now shut down two games in the past two years (the previous one being Dr. Mario World) -- a period in which it hasn't launched a single new mobile title.

Far from being a growing part of the company's business, Nintendo's mobile game portfolio is actually shrinking -- the only new Nintendo IP to appear on mobile recently has been Pikmin Bloom, which came about through the company's licensing deal with Pokémon Go creators Niantic.

Dragalia Lost being shuttered is also interesting to some extent because of what the game itself represented: Nintendo's sole foray into creating original mobile IPs, rather than just putting its existing IPs into mobile games. The game was an entirely original creation, with the only aspects of existing Nintendo IP to appear being during crossover events with other games like Fire Emblem Heroes. Nintendo's hand (or rather, its wallet) could instead be seen in the production values of the game, which were remarkably high for a mobile title of this kind.

Aside from the obvious value of creating a potential new franchise, the foray into original IP on mobile seemed designed to allow Nintendo to sidestep problems with the medium it had been struggling with -- a mobile-first IP would, in theory, let it experiment and engage with free-to-play game design in ways that it wasn't comfortable doing when its hugely valuable existing IPs were on the line.

Dragalia Lost was far from a flop, at least at first -- it grossed well over $100 million in its first year and was one of the company's best-performing mobile titles at that point. Even if it had stalled fairly badly in the following years, the decision to shut it down -- with nothing on the horizon to replace it in the line-up -- certainly adds fuel to the idea that Nintendo has pretty much lost interest in mobile gaming.
 
3DS was a huge hit though. Yeah, I think people tend to steer away from mobile games because of this small screen and no buttons aspect. But the Switch also eats their time too. Cross-compatible software like Smash did might be their approach more in the years to come.
 
3DS was a huge hit though. Yeah, I think people tend to steer away from mobile games because of this small screen and no buttons aspect. But the Switch also eats their time too. Cross-compatible software like Smash did might be their approach more in the years to come.
Mobile games are often designed to be played in short bursts, while handheld games are often designed to be played for longer periods of time.
 
Mobile games are often designed to be played in short bursts, while handheld games are often designed to be played for longer periods of time.
Mobile is more live-service too. Nintendo can get away with that because they are so popular.
 
This is sad news for Dragalia Lost fans who still enjoy playing the game. I feel Nintendo wants to make more Switch and 3DS games for now, and may make more mobile games if there are more mobile gamers who want to play high quality games on mobile.
 
I thought they stopped making games for the 3DS.
 
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