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With OpenGL, an open, vendor-neutral standard, developers can get significantly better performance – up to 1.3 times. But with a little tuning, they can get 7 to 15 times more performance.
That’s a figure that will make any developer sit up and listen.
Better still: the techniques presented apply to all major vendors and are suitable for use across multiple platforms. And they brought demos, showing what these improvements mean on real world systems.
That’s because OpenGL can cut through the driver overhead that has been a frustrating reality for game developers since the beginning of the PC game industry.
- See more at: http://blogs.nvidia.com/blog/2014/03/20/opengl-gdc2014/#sthash.zfI36iaB.dpuf
This is good news for PC Gamers with older computers, and video cards which support OpenGL. 15 times performance games is huge. It could mean newer PC games can be played on older computers which previously can't play the game because it previously did not meet the recommended system requirements to play the game.
That’s a figure that will make any developer sit up and listen.
Better still: the techniques presented apply to all major vendors and are suitable for use across multiple platforms. And they brought demos, showing what these improvements mean on real world systems.
That’s because OpenGL can cut through the driver overhead that has been a frustrating reality for game developers since the beginning of the PC game industry.
- See more at: http://blogs.nvidia.com/blog/2014/03/20/opengl-gdc2014/#sthash.zfI36iaB.dpuf
This is good news for PC Gamers with older computers, and video cards which support OpenGL. 15 times performance games is huge. It could mean newer PC games can be played on older computers which previously can't play the game because it previously did not meet the recommended system requirements to play the game.