Other Nvidia's DLSS 5 with neural rendering

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NVIDIA has announced DLSS 5 at GTC 2026, marking a shift in DLSS from a performance-focused feature set toward image generation aimed at visual fidelity. The company says the new version uses a real-time neural rendering model that adds photoreal lighting and material detail to game frames.

“We fused controllable 3D graphics, the ground truth of virtual worlds, the structured data … with generative AI, probabilistic computing,” Huang said during his keynote speech. “One of them is completely predictive, the other one is probabilistic yet highly realistic.”

Huang said combining those two ideas — structured data with generative AI — allows developers to create content that is “beautiful, amazing, as well as controllable.”

NVIDIA DLSS 5, launching in Fall 2026, is engineered specifically for the Blackwell-based RTX 50-series GPUs to provide photorealistic neural rendering and improved frame generation. It supports Multi-Frame Generation (MFG), allowing 50-series cards to generate up to 3-6x more frames for enhanced performance in demanding 4K gaming.


The tech is powered by machine learning that Nvidia describes in a press release as "real-time neural rendering model that infuses pixels with photoreal lighting and materials." DLSS does not, however, alter any of the geometry or texture assets, according to Digital Foundry.

You wouldn't know that from looking at the results, however. With DLSS, human character designs seem to transmute into someone else entirely. It almost seems like what you'd get after prompting an AI to come up with a realistic video game character. Everything comes out outrageous and yassified.

Near the end of the video, Digital Foundry's Richard Leadbetter claims that Bethesda's Todd Howard personally signed off on Starfield's DLSS visuals. He paraphrases Howard, who apparently told Nvidia that this is how he wanted Starfield to be seen by the public.

"Bethesda has such a rich history pushing graphics with Nvidia, going all the way back to Morrowind, with that incredible water," Howard said in a statement. "When Nvidia showed us DLSS 5 and we got it running in Starfield, it was amazing how it brought it to life. We've played it. We can't wait for all of you to do so as well."

"I think it's fair to say it's one of the surprising, potentially disruptive, transformative next generation technologies we've seen," says Digital Foundry's Richard Leadbetter.

According to Nvidia, the tech demo is still a work in progress. The company is expecting to implement changes and improvements. When DLSS 5 is out in the wild this fall, it will support games from developers like Bethesda, Capcom, NetEase, Tencent, Ubisoft, and Warner Bros., Nvidia says. If you somehow manage to buy the graphics card despite the shortages, don't be alarmed by what your favorite games look like. If Nvidia is to be believed, then apparently all the characters who seem uncanny under DLSS 5 were actually always meant to look like that.

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Should be great using it with my Tifa PLOT PC for rendering Tifa's PLOT lol
 
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