Nintendo Ocarina Of Time Decompiling Fan Project

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So just read on the fan project from dualshockers:

The modding and coding community are taking on a fairly massive project: decompile the code from the original N64 ROM of Ocarina of Time. The hope is this will not only unravel some unanswered questions about the game, but also open up the possibility of mods and ports to the Nintendo 64 classic.

Decompiling the code will lend to a ton of new possibilities for the modding community of The Legend of Zelda: Ocarina of Time. While the simplest iteration will be the ability to play Ocarina of Time natively on the PC, others intend to create new functionality like multiplayer options or an optimized version of the game with today’s technology.

It’s unclear where decompiling stands with the Nintendo legal team. One of the most active legal divisions in the gaming industry, the legal department of the House of Mario has taken down a fair number of games that skirted the line of what is legal under current IP law. One of which was the dismissal of the fan game, Pokemon Uranium, which was dragged out of The Game Awards’ over legal issues.
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Also I just saw the latest update video on the Unreal Engine 4 Ocarina Of Time Fan project:
 
Oh hey, reminds me of the Mario 64 one they did before:


Either way, it's likely this will make future mods and ports of the game to other platforms much easier.
 
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