Paper Mario in Flash

NintenDan

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http://www.swfupload.com/view/154256.htm

It's basically Paper Mario in Flash. I drew him up in an hour and animated, so then I felt like making him move and stuff. Hopefully you think it's adorable.

Now if only I could figure out a way to add objects like blocks and pipes and stuff. I think the only way to do it would be to add them all individually. I'll investigate events while I'm at it too. Movements fine, it's still collision detection that is the hard part. I took this chance to make my code easy for me to understand so I can't get lost when I'm editing it, though! WHEEEEEEEEEE.
 
It's quite enjoyable. Though sound effects would've been nice.
cool.gif


Also, how do you reach Bowser? I gots to save Peach!
 
It's quite enjoyable. Though sound effects would've been nice.
cool.gif


Also, how do you reach Bowser? I gots to save Peach!
Yeah, didn't have time for sound effects because my soundcard died, so I wouldn't have any feedback myself on whether or not they work, heh.

You're really making progress, keep experimenting and see what you can create!
Thanks, it's good to hear feedback like that. I do just need to sit down one day and think of a better way of detecting collisions than what I'm doing right now... it's just slightly hard. I might be able to get it soon, or just end up using some pre-made collision detection kit if it gets too hard (though I really want to make it myself).
 
Interesting NintenDan, but I must simply say that this looks like you're best effort yet (aside from Pong... I'm talkin' about the Kirby and Ball games).

Maybe you can find some background music from Paper Mario for Toad Town and put that in there?
 
Alright, so here's the plan, I would really like to take this Paper Mario Flash idea further, at least to the point of having bricks to smash/hit, so what I've done is found a good looking collision system that I can import into my own code (so I'm basically importing some code that will test collisions for me at an advanced level, and give me loads of options) to detect all kinds of collisions and also make my life A LOT easier once I figure out how to use it.

Rather than "reinventing the wheel" when it comes to collisions, I figure I've got a basic understanding of how it happens by doing a simple thing myself, so now I am ready to venture on and use some external code in my projects!
 
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