Paper Mario: Sticker Star [3DS] 9/10

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The Sage of Noodles
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paper_mario_sticker_star_logo.png
As a big fan of the Paper Mario series, the arrival of Paper Mario: Sticker Star was absolutely a must-buy for me. I had to get it on the same day it was released.​

Does it live up to the Paper Mario name? Let us see.​


Graphics

First thing's first. I never base the majority of a game based on graphics. Paper Mario: Sticker Star, I would like to say, is possibly the best game out there for the 3DS right now that utilizes the 3D feature for a visual enhancement unlike Super Mario 3D Land that used it more as a gimmick to be able to spot what would normally seem like optical illusions. It may be paper, but I swear, it felt like an insult to not play this game with the 3d slider all the way up the whole time.

What stands out in Sticker Star is phenomenal. The Paper Mario series before this game lacked something... the visual and interactive feel that everything was.. well.. paper. Paper Mario and the Thousand Year Door sort of took an approach like this being able to roll up or fold yourself into a paper airplane, but that was mostly it. Sticker Star added a bunch of unique things to the game to make itself worthy of having the word "Paper" in its name.
The first noticeable differences is the setting and how you start. Settings in the game are more stylized with an edge that looks very similar to the edges of cardboard. This is the most noticeable when it comes to coins. Also, when you start the game, Mario is literally crippled up into a paper ball. You have to keep jumping to try and unfold yourself.​
There's also these...​
original.jpg
All these toads were neatly stacked up in a cabinet.​
PaperMarioStickerStarToadStairs.png
These toads folded themselves into a set of stairs to allow Mario to climb up there​

There's also the new addition of stickers and the new ability of "paperization". The stickers I'll explain more about later, but, I mean, stickers are paper's best friend in first grade. Seeing stickers everywhere does place a nice feel of the game being a place made of paper and cardboard. There's also a new ability called paperization that literally flattens the world so you can place stickers or scraps onto the world itself. I'll get more into this later, but being able to place down stickers on a piece of paper of what is their world is pretty cool.​

Game play

Alright, so how's the game play? First of all, for those of you who liked partners, special attacks, the level up system, and badges, I'm sorry to say that those have left this game. BUT! It in no way deteriorates the game's amount of enjoyment and fun. You might be thinking "no special attacks? lame. All that leaves is jumping and hammering" and "No level up system? What's the point in fighting enemies?". All will be answered soon!​

The battle system is once again turn-based unlike Super Paper Mario. I would even go to say it's a fast paced battle system that still goes by turns since the game encourages you to beat all the enemies in one turn for a perfect bonus that rewards you with coins.​
Attacks are performed through stickers. There are absolutely no attacks (except for the first strike or getting 3 in a row with certain icons on the spinner) that can be performed without using a sticker. Yes, this even means you need a sticker of a boot to jump or a sticker of a hammer to use your hammer in battle; try not to question it. This being said, if you run out of stickers, you're pretty much screwed. Thankfully, stickers are so plentiful and they even respawn once leaving and re-entering a level. If worse comes to worse, you can buy stickers from a shop. A side note, you start off with 2 pages for stickers. You will get one as you progress and then the rest you'll obtain when defeating bosses. You'll reach a maximum of 8 pages.​

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Check out that new angled field setup!​

There's also a spinner ability you obtain later in the game that acts like a slot machine. If you practice your timing right and get at least 2 of the same picture, you will increase the amount of stickers you can use on that turn.​
Now there are A LOT of different stickers which also means there are a LOT of different moves. This makes up for the no special move part of the game. Some stickers let you spin your hammer into an enemy and that enemy will go bouncing all over the screen. Others allow you to jump or hammer the enemy multiple times. Some even let you use the enemy's attacks against them. There's a huge variety, and I haven't even gotten to Things yet! Also, for the record, when you use a sticker, it's gone.​

I did say that there's no level up system, and there isn't. The way you get more health is by finding giant +5 hearts around the game that increase your max health. That said, what's the point in battling enemies? Truth said, there isn't. Thankfully, battles are fun and interactive as well as visually appealing. I love how Mario looks like he's having so much fun when he performs his basic jump attack. The most you gain from battles is a an opportunity to rid of a few stickers for space and possibly win some coins in the matter if you finish the battle in one turn. Also, I figured out that the more enemies you fight in the level, the larger amount of coins that drop when finishing a level​

Things? What do you mean by things you might ask? Well, in Sticker Star, Things are basically your everyday items that are considered strange to be in the game since they have such... depth. You know, it being a paper world and all. They can vary from a fan to scissors, to even... a goat. Things are found throughout the game and are both the necessity to solving puzzles and defeating bosses.​

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Things can't be used in the state you find them in though, so you must stickerize them. There's a location in the game that allows you to throw those things onto a billboard and it will turn them into a sticker.​

Paper-Mario-Sticker-Star-34.jpg

Now that you got your Thing turned into a transportable sticker, there's two things you can do. You can use it in battle, or use it to solve a puzzle. Below is a picture of Mario using paperization to place the fan sticker next to a windmill that's blade blocks the door way. When he flattens the world using paperization, he hovers over the world and will place his new fan sticker right there..​


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Putting it there makes this happen...​
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...and makes the door accessible. Make sense?​

You can also use it in battles to make fights short and sweet or make a tough boss battle easy.​
3DS_PaperSticker_Screens_13_thumb.png

Some bosses have a weakness that a specific thing sticker can expose of... though some of the thing weaknesses aren't exactly obvious. Same goes for some of the puzzles. Some don't have very obvious solutions. If you don't want to waste a sticker if you don't know if it's the right one to use, by all means, you won't be shunned for peeking at a walkthrough just to be safe.​

Plot

Oi.. this is where the game does falter. Due to Miyamoto limiting Intelligent Systems from using new characters, there was little of a story that could be designed besides the basic "Bowser kidnaps Peach". IG did their best to improve dialogue as much as possible, but it still wasn't what one would expect from a Paper Mario game. I think the game play of this game was definitely the strong point as it should be in any game. Still, I do wish it did have a better plot. Even without much plot though, the game does last a nice 20 to 30 hour span.

Music

As always, a beautiful OST rests in this game. Unfortunately, not much of it is uploaded right now, but I can show these ones.
http://www.youtube.com/watch?v=fDux_Pxd9yQ[/media][/center]
http://www.youtube.com/watch?v=Jlj0yGnNEtU[/media][/center]


Overall, this game was fabulous. I loved every moment of it and will think about replaying it again soon. Besides the plot, this game was flawless in my opinion. If anything, this must be a game to add to your 3DS game inventory.​

My rating: 9/10
 
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This was an awesome review! I thought I replied earlier but I must have gotten side tracked.

I liked your explanations, they were a key point of this review. The use of images was great and everything was explained so well! You've given a nice, unbiased and honest review of this game. I think are lot of people would be writing a review comparing it to it's predecessors, but you've successfully mentioned how the game is different from the rest of the series without doing so in an unrealistically negative way (i.e. this game sucks because it isn't TTYD).

So great work, this should help a lot of fence-sitters make up their mind on this game!
 
That was a great review! Very useful and informative.

However, a few minor nitpicks:

1. You made a couple of grammar errors. Like here:

And makes the door to be accessible. Make sense?


Maybe it's deliberate, not sure. But it sounds wrong anyway.

2. You mention a lack of Paper Mario Sticker Star music on Youtube. Well:

http://www.youtube.com/user/Nintendo3DSChannel

http://www.youtube.com/user/GilvaSunner

One ton of great music, much of which is on the site's Youtube channel.
 
Ooh whoops. I can add those soon then. I will fix that slight grammatical error too. It was sort of intended as a continuation of the previous sentence, but I guess it isn't that noticeable.

Thanks all though! Also NintenDan, the picture and centered layout was encouraged by your review of Mighty Switch Force and how it was centered. Just thought I'd give small credit to that.
 
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Classic Nin, always picking up on the music. Also, may I put this review in the "How To" topic as an example review to look at for inspiration?

On topic though, I really still am uncertain on if I'll buy it. I feel like I would probably enjoy it but at the same time I don't know what I want to buy so I've just been sitting low. Really silly considering I said your review would help fence-sitters make up their mind, haha. Don't get me wrong though, you've made it sound great but the only fence sitting I'm doing is based on financial stuff rather than actual "will I like this game?" fence-sittin'.
 
Classic Nin, always picking up on the music. Also, may I put this review in the "How To" topic as an example review to look at for inspiration?

On topic though, I really still am uncertain on if I'll buy it. I feel like I would probably enjoy it but at the same time I don't know what I want to buy so I've just been sitting low. Really silly considering I said your review would help fence-sitters make up their mind, haha. Don't get me wrong though, you've made it sound great but the only fence sitting I'm doing is based on financial stuff rather than actual "will I like this game?" fence-sittin'.

I'm reading halfway through the sentence, and I couldn't help but laugh seeing that yes, you did mention it would help bench-sitters decide and yet you still couldn't. But I see where your going with the financial business, so that's up to you. Sure though, you can put it in the "How to" topic.
 
I think plot is a major detail in an RPG to overlook (and I think 25 hours, the time it took me to get EVERYTHING, is not at all a decent chunk of time for full price games). I also did not care for some of the mechanics of the game, but do you really think it has much replay value? If you get everything, you have to play every level at least twice already (probably even more when grinding for the flags).
 
you know, i love the game and i agree with everything you say, but it's not staying in my game slot very long. i get bored rather quickly, i don't know why. i wish i wouldn't
 
just played this game my self i was disappointed at needing stickers for EVERYthing it would have been better with exp or at least a jump/ hammer and the stickers were "upgraded" attacks. it was a lot of repetitiveness.. more then i wanted but had a fun factor to it and i am sure kids "who figure out how to re'get stickers" will find it fun.. i how ever had only some fun.
 
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Im honestly disappointed with this game. Not that its a bad game, but its just has a so much different direction than what I was expecting. The only Paper Mario ive played was the N64 one, and that is one of my favorite games ever made. This game does have some great strengths and creativity but there is just too much left out for me to take it seriously. It seems that all of the great aspects of PM64 was left out and the game was more of a gimmick more than anything else.

Major points on how I felt about this game. These are mostly comparing it the Paper Mario 64. From what ive read, Paper Mario: Thousand Year Door was also very similar to the original, which I like.

- The whole emphasis on stickers and cardboard seem to make it very gimmicky and kind of a turn off for me.

- The level based open world was an instant turnoff for me expecting free exploration.

- The combat system lost a lot of options, im talking about the lack of moves and gameplay that was in PM64. Like different methods of attack with companions like correct timing or using the analog stick to make your moves powerful, other than the simple "click A with correct timing". I felt that the original PM's combat made it stand out from any other RPG. While this idea is still implemented, its very pale compared to the original.

- No companions and little emphasis on story, completely changed the setting and direction of the game.

- Almost all RPG elements are gone, making this game a disappointment for RPG fans.

- Continuing from the point above, no RPG elements made the turn based combat seem pointless and unnecessary, offering you no rewards except for getting coins.

- Im undecided on the idea of a one-use sticker combat system, while it can get kind of annoying and tedious, its something that very little games offer, giving it a unique and fresh experience.

- The 3D graphics and presentation are great, while the music doesn't impress nor disappoint me.

- The hidden doors and thing stickers are pretty cool, making the game want you to fully explore every area to complete the optional Sticker Museum.

While this game has some unique and good ideas going for it, its just to different than the original for me to handle. It is still a good game, and I dont regret buying it. I think its great that Nintendo were trying something new, while still trying to have the great structure of the original (compared to Super Paper Mario on Wii). But its been much to long since PM: TTYD released to not bring back the original design and gameplay. I would have liked a TTYD sequel much more than this, and then I would have been more open to the idea of Sticker Star, after I was given a much needed addition to the definitive Paper Mario structure (64 and TTYD). I feel kind of betrayed by Nintendo saying that this would get back to the beloved Paper Mario structure, as it seemed to me, this game was far off from capturing what I loved about the original. But I do have respect for the game and Nintendo for trying to evolve a franchise, I just think they tried a little too hard this time.
 
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Im honestly disappointed with this game. Not that its a bad game, but its just has a so much different direction than what I was expecting. The only Paper Mario ive played was the N64 one, and that is one of my favorite games ever made. This game does have some great strengths and creativity but there is just too much left out for me to take it seriously. It seems that all of the great aspects of PM64 was left out and the game was more of a gimmick more than anything else.

Major points on how I felt about this game. These are mostly comparing it the Paper Mario 64. From what ive read, Paper Mario: Thousand Year Door was also very similar to the original, which I like.

- The whole emphasis on stickers and cardboard seem to make it very gimmicky and kind of a turn off for me.

- The level based open world was an instant turnoff for me expecting free exploration.

- The combat system lost a lot of options, im talking about the lack of moves and gameplay that was in PM64. Like different methods of attack with companions like correct timing or using the analog stick to make your moves powerful, other than the simple "click A with correct timing". I felt that the original PM's combat made it stand out from any other RPG. While this idea is still implemented, its very pale compared to the original.

- No companions and little emphasis on story, completely changed the setting and direction of the game.

- Almost all RPG elements are gone, making this game a disappointment for RPG fans.

- Continuing from the point above, no RPG elements made the turn based combat seem pointless and unnecessary, offering you no rewards except for getting coins.

- Im undecided on the idea of a one-use sticker combat system, while it can get kind of annoying and tedious, its something that very little games offer, giving it a unique and fresh experience.

- The 3D graphics and presentation are great, while the music doesn't impress nor disappoint me.

- The hidden doors and thing stickers are pretty cool, making the game want you to fully explore every area to complete the optional Sticker Museum.

While this game has some unique and good ideas going for it, its just to different than the original for me to handle. It is still a good game, and I dont regret buying it. I think its great that Nintendo were trying something new, while still trying to have the great structure of the original (compared to Super Paper Mario on Wii). But its been much to long since PM: TTYD released to not bring back the original design and gameplay. I would have liked a TTYD sequel much more than this, and then I would have been more open to the idea of Sticker Star, after I was given a much needed addition to the definitive Paper Mario structure (64 and TTYD). I feel kind of betrayed by Nintendo saying that this would get back to the beloved Paper Mario structure, as it seemed to me, this game was far off from capturing what I loved about the original. But I do have respect for the game and Nintendo for trying to evolve a franchise, I just think they tried a little too hard this time.


Well. It's PAPER MARIO! The touches they added to make it feel like it was paper was brilliant! No other Paper Mario game captured it. As for the gameplay, don't forget that Intelligent systems loves trying new things out. I mean, I've played all four. I will always love the N64 and TTYD, but unique idea of this game holds well in my heart. If Miyamoto didn't limit this game in characters and ideas, this game would have kicked add to next week.
 
Im honestly disappointed with this game. Not that its a bad game, but its just has a so much different direction than what I was expecting. The only Paper Mario ive played was the N64 one, and that is one of my favorite games ever made. This game does have some great strengths and creativity but there is just too much left out for me to take it seriously. It seems that all of the great aspects of PM64 was left out and the game was more of a gimmick more than anything else.

Major points on how I felt about this game. These are mostly comparing it the Paper Mario 64. From what ive read, Paper Mario: Thousand Year Door was also very similar to the original, which I like.

- The whole emphasis on stickers and cardboard seem to make it very gimmicky and kind of a turn off for me.

- The level based open world was an instant turnoff for me expecting free exploration.

- The combat system lost a lot of options, im talking about the lack of moves and gameplay that was in PM64. Like different methods of attack with companions like correct timing or using the analog stick to make your moves powerful, other than the simple "click A with correct timing". I felt that the original PM's combat made it stand out from any other RPG. While this idea is still implemented, its very pale compared to the original.

- No companions and little emphasis on story, completely changed the setting and direction of the game.

- Almost all RPG elements are gone, making this game a disappointment for RPG fans.

- Continuing from the point above, no RPG elements made the turn based combat seem pointless and unnecessary, offering you no rewards except for getting coins.

- Im undecided on the idea of a one-use sticker combat system, while it can get kind of annoying and tedious, its something that very little games offer, giving it a unique and fresh experience.

- The 3D graphics and presentation are great, while the music doesn't impress nor disappoint me.

- The hidden doors and thing stickers are pretty cool, making the game want you to fully explore every area to complete the optional Sticker Museum.

While this game has some unique and good ideas going for it, its just to different than the original for me to handle. It is still a good game, and I dont regret buying it. I think its great that Nintendo were trying something new, while still trying to have the great structure of the original (compared to Super Paper Mario on Wii). But its been much to long since PM: TTYD released to not bring back the original design and gameplay. I would have liked a TTYD sequel much more than this, and then I would have been more open to the idea of Sticker Star, after I was given a much needed addition to the definitive Paper Mario structure (64 and TTYD). I feel kind of betrayed by Nintendo saying that this would get back to the beloved Paper Mario structure, as it seemed to me, this game was far off from capturing what I loved about the original. But I do have respect for the game and Nintendo for trying to evolve a franchise, I just think they tried a little too hard this time.


Well. It's PAPER MARIO! The touches they added to make it feel like it was paper was brilliant! No other Paper Mario game captured it. As for the gameplay, don't forget that Intelligent systems loves trying new things out. I mean, I've played all four. I will always love the N64 and TTYD, but unique idea of this game holds well in my heart. If Miyamoto didn't limit this game in characters and ideas, this game would have kicked add to next week.


I agree that they did add some very great ideas and elements into the game that make it very unique. Its a one of a kind experience. But I was expecting to play a Paper Mario game, which I felt that this was not Paper Mario based on my prior experiences. It did take me a while to fully appreciate what the game can do. Im not saying its bad, but its just so much different from what I expected that I felt kind of uneasy while playing it.
 
Im honestly disappointed with this game. Not that its a bad game, but its just has a so much different direction than what I was expecting. The only Paper Mario ive played was the N64 one, and that is one of my favorite games ever made. This game does have some great strengths and creativity but there is just too much left out for me to take it seriously. It seems that all of the great aspects of PM64 was left out and the game was more of a gimmick more than anything else.

Major points on how I felt about this game. These are mostly comparing it the Paper Mario 64. From what ive read, Paper Mario: Thousand Year Door was also very similar to the original, which I like.

- The whole emphasis on stickers and cardboard seem to make it very gimmicky and kind of a turn off for me.

- The level based open world was an instant turnoff for me expecting free exploration.

- The combat system lost a lot of options, im talking about the lack of moves and gameplay that was in PM64. Like different methods of attack with companions like correct timing or using the analog stick to make your moves powerful, other than the simple "click A with correct timing". I felt that the original PM's combat made it stand out from any other RPG. While this idea is still implemented, its very pale compared to the original.

- No companions and little emphasis on story, completely changed the setting and direction of the game.

- Almost all RPG elements are gone, making this game a disappointment for RPG fans.

- Continuing from the point above, no RPG elements made the turn based combat seem pointless and unnecessary, offering you no rewards except for getting coins.

- Im undecided on the idea of a one-use sticker combat system, while it can get kind of annoying and tedious, its something that very little games offer, giving it a unique and fresh experience.

- The 3D graphics and presentation are great, while the music doesn't impress nor disappoint me.

- The hidden doors and thing stickers are pretty cool, making the game want you to fully explore every area to complete the optional Sticker Museum.

While this game has some unique and good ideas going for it, its just to different than the original for me to handle. It is still a good game, and I dont regret buying it. I think its great that Nintendo were trying something new, while still trying to have the great structure of the original (compared to Super Paper Mario on Wii). But its been much to long since PM: TTYD released to not bring back the original design and gameplay. I would have liked a TTYD sequel much more than this, and then I would have been more open to the idea of Sticker Star, after I was given a much needed addition to the definitive Paper Mario structure (64 and TTYD). I feel kind of betrayed by Nintendo saying that this would get back to the beloved Paper Mario structure, as it seemed to me, this game was far off from capturing what I loved about the original. But I do have respect for the game and Nintendo for trying to evolve a franchise, I just think they tried a little too hard this time.


Well. It's PAPER MARIO! The touches they added to make it feel like it was paper was brilliant! No other Paper Mario game captured it. As for the gameplay, don't forget that Intelligent systems loves trying new things out. I mean, I've played all four. I will always love the N64 and TTYD, but unique idea of this game holds well in my heart. If Miyamoto didn't limit this game in characters and ideas, this game would have kicked add to next week.


I agree that they did add some very great ideas and elements into the game that make it very unique. Its a one of a kind experience. But I was expecting to play a Paper Mario game, which I felt that this was not Paper Mario based on my prior experiences. It did take me a while to fully appreciate what the game can do. Im not saying its bad, but its just so much different from what I expected that I felt kind of uneasy while playing it.


Then don't judge it when you haven't played Super Paper Mario. No one expected that game.
 
I'll be honest...I can't even bring myself to finish the game! What makes a Paper Mario game in my opinion is the story/plot. This has NO plot, when all is said and done (NSMB has about as much plot). It also really frustrates me that it is truly impossible to beat a boss without the item(s) it's weak to. Some of them either aren't obvious or are hidden behind a blue door, and it's frustrating. I'm all for making a boss easier to beat with a specific item, but you CAN'T beat a boss without their item! The ice boss you need three of the suckers (This one I actually beat having only two of the items, but it wiped out my whole sticker collection and used about 8 shiny mushrooms). I don't mind having to consult a guide every now and then, but so little is obvious I typically have a question every stage! That's not fun, that's obtuse!

Aside from the Nintendo bashing (as I love Nintendo to death) the following video PERFECTLY voices my opinions on the game. I'm very disappointed by this game...

http://www.youtube.com/watch?v=eFU9Q7NNnGE
 
Stonewoot was complaining the same thing as were several reviews I read. He said it isn't worth $8 and didn't feel like a Paper Mario game. Stonewoot and the reviews mentioned there is seldom any reason to engage in battle so that makes the game sound entirely worthless to me.

I'd like to see them remake Super Mario RPG in 3D or even Paper Mario - the original Paper Mario.
 
Hey, if you all want to be on a game, do it in your own review. I'm just stating what I think of a game. It doesn't make me wrong or right. But that doesn't make your opinions wrong or right either. If you want to share them, make your own reviews please. Especially if you want yourself to actually be heard.
 
Hey, if you all want to be on a game, do it in your own review. I'm just stating what I think of a game. It doesn't make me wrong or right. But that doesn't make your opinions wrong or right either. If you want to share them, make your own reviews please. Especially if you want yourself to actually be heard.


I love that last line. It couldn't be any more derogatory and un-needed. And I'm sorry, I had the understanding we were allowed to comment on things in the reviews. I am pretty sure that is why the Admins and Mods don't have the ability to reply disabled, or am I wrong?
 
Hey, if you all want to be on a game, do it in your own review. I'm just stating what I think of a game. It doesn't make me wrong or right. But that doesn't make your opinions wrong or right either. If you want to share them, make your own reviews please. Especially if you want yourself to actually be heard.


I love that last line. It couldn't be any more derogatory and un-needed. And I'm sorry, I had the understanding we were allowed to comment on things in the reviews. I am pretty sure that is why the Admins and Mods don't have the ability to reply disabled, or am I wrong?


Unneeded? You speak as if you want your opinion to overpower what mine is. If you want to do that, do it in your own review. It isn't that hard.
 
Hey, if you all want to be on a game, do it in your own review. I'm just stating what I think of a game. It doesn't make me wrong or right. But that doesn't make your opinions wrong or right either. If you want to share them, make your own reviews please. Especially if you want yourself to actually be heard.


I love that last line. It couldn't be any more derogatory and un-needed. And I'm sorry, I had the understanding we were allowed to comment on things in the reviews. I am pretty sure that is why the Admins and Mods don't have the ability to reply disabled, or am I wrong?


Unneeded? You speak as if you want your opinion to overpower what mine is. If you want to do that, do it in your own review. It isn't that hard.


How in the world did I make my opinion seem like anything you made it sound? All I made was a tiny post about everything I read or heard was the battle system was set up so that battling wasn't really necessary most of the time. I was actually hoping someone could comment on it and fill me in more because my fear is that you can literally avoid almost all combat save for bosses and then run through the game with hardly any battling. You also said hearts to increase health could be found throughout the game but you didn't mention if they were in predetermined locations or how they are found exactly. If they are obtained like the level up system of Chrono Cross - randomly through battling - then it may make battling have a reason, for example.

And yes, I found the "Especially if you want yourself to be heard" to come off very pretentious; as if to say no one's opinion matters unless they post it as a review - in which case the comment is not needed and is simply rude and offensive.
 
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