Plan for Final Fantasy XIV

Demon_Skeith

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Talking to Final Fantasy XIV producer and director Naoki Yoshida is really refreshing. He’s so obviously eager to please fans, willing to admit past mistakes and to clearly lay out how his team at Square Enix is going to right the wrongs of its big budget MMO and successfully transition to Version 2.0, which is essentially meant to be a full relaunch of the game, currently scheduled for this coming winter, which could mean late 2012 or early 2013.

In addition to updating the current version of the game with content, the team has been busy building a new graphics engine that’s said to be better optimized, ensuring all sorts of new content is ready for launch, and completely reworking the user interface. “We believe that having a polished, easy-to-use, stress-free interface is one of the most important things,” said Yoshida. “So we’re going to spend up to the last minute polishing this, making sure it’s something that the players want.”

The PC and PlayStation 3 versions of the game will feature different interfaces, both tailored to the platforms and the different control inputs. One of the first things Yoshida and team decided to do with the interface was look to the global standard. “We looked to World of Warcraft. What they have there is pretty much what most players are used to. We’re using that as a base.”

When Version 2.0 launches, Yoshida and team want those familiar with World of Warcraft to be able to transition into Final Fantasy XIV without a lot of hassle. “A lot of the Japanese development team members aren’t used to playing MMOs. They always focused on consoles. It’s easy for them to make a game that feels good on a console but not a mouse and keyboard.” In order for the team to learn, Yoshida directed them to play a number of Western MMOs to get a sense of how they should refocus their efforts.

“You can go around E3 and see all these different first-person shooters. But when you pick up the controller, whether it be a Call of Duty or a Halo, you pretty much know how it’s going to feel,” said Yoshida. “You know this is going to be your strafe, this is going to be your fire, this is going to be your aiming. We want it to be the same for MMO players.”

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The game is a fail, people don't care for FF MMO. Please bring out FF 15!
 
I bought it when it came out. I was so disappointed with everything about the game. Within a week I was playing WOW. I got 1 month free which turned into a lot more due to their realization that nobody was going to pay a penny for it unless it was good. I didn't use any of that extra time. I am still bitter about the whole thing. How can a company that good fail that miserably? I just don't understand.
 
I loved FFXI when it came out and honestly I have high hopes for this game especially with version 2.0 when that comes out. There are actually a lot of people interested in a FF MMO all you got to do is look back at FFXI. People were looking towards this game to be just like that one with updated stuff but instead they dropped the ball, and they dropped it very badly. Now that they are revamping this game and doing what they should have done when it was first launch I feel like, if they complete all they are promising, it can bring people back in and be just like how FFXI was. I am subscribed to it now and it has improved A LOT since launch and if it keeps on the path its heading, it will be a really good game. I'm not ready to give up on it yet and I will continue to play it until no one plays anymore, which btw there are several people online these days so I know I am not the only one that feels this way. I'll see what 2.0 brings and let that be the deciding factor. Need to give these guys a shot to fix what the previous team destroyed. To do otherwise is not fair to those trying to do their jobs. Just my opinion, do not mean to impose on anybody else's thoughts.
 
The problem is that even if this game turns out to be top notch, Square has a very uphill battle to climb with it now. Gamers are a very short sighted, unforgiving lot. The first impression means life or death in their eyes. So because of past mistakes, FF14 is forever going to be damned no matter how improved it is later on.
 
The way to keep it alive is to make it more like XI.

Might be way too late for that though. That's probably too drastic a change at this point. It would have served them better to make it more like ff11 before. But now, the image is already in taters and making it more like ff11 won't be enough to help it anymore
 
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