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“PlayStation Studios historically has executed wonderfully in the delivery of a strong portfolio of narrative rich, graphically beautiful single-player games, but it’s certainly the case that we have restricted ourselves to a rather narrow portion of the gaming market,” Ryan said.
“By expanding to PC and mobile, and it must be said… also to live services, we have the opportunity to move from a situation of being present in a very narrow segment of the overall gaming software market, to being present pretty much everywhere.”
He continued: “I think if we do this right, if we execute with intelligence and we execute with excellence, the opportunities for significant growth in the number of people who play our games, the number of people who enjoy our games, and the number of people who spend money on our games, is exponentially a large one.
“I would say for example, if we are successful in making a portion of the 12 live service games that we have in development in PlayStation Studios… if only a portion of those enjoy critical and commercial success, then the impact of that over time will be completely transformational to our business structure.”
PlayStation recently acquired Nixxes Software, which is best known for its work on the PC versions of Square Enix properties including Tomb Raider, Deus Ex, Hitman and Thief, to help it bring its games to the platform.
In mobile, SIE has long been preparing for a significant push into the market. Last October, SIE appointed former Apple Arcade content boss Nicola Sebastiani to lead the company’s mobile operations, following job ads that stated it was opening a new business unit to adapt its “most popular franchises” for mobile.
“PlayStation Studios historically has executed wonderfully in the delivery of a strong portfolio of narrative rich, graphically beautiful single-player games, but it’s certainly the case that we have restricted ourselves to a rather narrow portion of the gaming market,” Ryan said.
“By expanding to PC and mobile, and it must be said… also to live services, we have the opportunity to move from a situation of being present in a very narrow segment of the overall gaming software market, to being present pretty much everywhere.”
He continued: “I think if we do this right, if we execute with intelligence and we execute with excellence, the opportunities for significant growth in the number of people who play our games, the number of people who enjoy our games, and the number of people who spend money on our games, is exponentially a large one.
“I would say for example, if we are successful in making a portion of the 12 live service games that we have in development in PlayStation Studios… if only a portion of those enjoy critical and commercial success, then the impact of that over time will be completely transformational to our business structure.”
PlayStation recently acquired Nixxes Software, which is best known for its work on the PC versions of Square Enix properties including Tomb Raider, Deus Ex, Hitman and Thief, to help it bring its games to the platform.
In mobile, SIE has long been preparing for a significant push into the market. Last October, SIE appointed former Apple Arcade content boss Nicola Sebastiani to lead the company’s mobile operations, following job ads that stated it was opening a new business unit to adapt its “most popular franchises” for mobile.