PS5 Playstation the specs and the tech that deliver Sony's next-gen vision

Read another dev comment on Ps5's dedicated hardware component for 3d sound processing means a huge boost for CPU as the CPU thread that's usually for sound processing can be used for other stuff now:

Marc-André Jutras has the following to say about the Tempest engine’s place in the PS5 architecture:

“3D audio has been around for a long while, you could have it running on existing consoles easily… but not a lot of game do, because it pretty much takes too much CPU time. Until now, it had to run software.”

“But now it’s hardware accelerated and it means there’s no reason not to use it. For us, it will most likely mean PS5 might sound better with the flick of a switch. Assuming you have the audio system to handle that. Also means we could have a CPU thread freed from heavy audio computation! Even if both consoles had exactly the same CPU, having a specific task being hardware accelerated can be a huge boost for the CPU.”
 
I'm sorry, but what is 3D audio? How can audio be 3D?

3d audio been around for quite some time. Basically sounds being calculated in 3d space rather than 2d space. So you can feel/hear more immersion from sounds.
 
What impresses me with the specs here is the amount of GPU power though I'm hearing the Xbox Series X will have more GPU power inside of it. Personally I'll be getting the Xbox Series X but this interest me to check out the specs on the PS5 again. Thanks for the share.
 
Epic Games Boss Tim Sweeney's comments on Ps5:

“It has an immense amount of GPU power, but also multi-order bandwidth increase in storage management,” beamed boss Tim Sweeney, as reported by The Verge. “That’s going to be absolutely critical.” The executive added that it’s “one thing to render everything that can fit in memory” but a different proposition entirely to render a world that may be “tens of gigabytes in size” instantaneously. Obviously, it’s that oft-discussed PS5 SSD that’s putting in the work.

“We’ve been working super close with Sony for quite a long time on storage,” Sweeney continued. “The storage architecture on the PS5 is far ahead of anything you can buy on anything on PC for any amount of money right now. It’s going to help drive future PCs. [The PC market is] going to see this thing ship and say, ‘Oh wow, SSDs are going to need to catch up with this.’”
 
Read more Sweeney's comment:

"PS5 can transfer and decompress textures and geometry from storage directly into video memory without CPU decompression and driver abstraction overhead, which makes the overall perf much higher than PC."
 
Read more dev's comments:


Brian Horton – Creative Director, Marvel’s Spider-Man: Miles Morales

“Beyond near-instant loading and fast-travel, the SSD and its speed allow us to more quickly load and display more detailed assets. This should lead to the city looking better than ever, and this is just the beginning for our team unlocking those possibilities. It’s a fundamental change that we can’t wait to take more advantage of in the years to come.”

Gavin Moore – Creative Director, SIE Japan Studio (Demon’s Souls)

“As developers [of Demon’s Souls], we are already changing the way we think about the SSD. We see it not just as storage but also memory, utilizing the speed of the SSD to load data at blistering speeds, bringing you straight back into the action to avenge your many deaths.”

Mattias Engstrom – Game Director, Hitman III

Hitman III pushes you to explore and experiment in huge sandbox locations – and being able to save / load frequently is key to that. The blitz-fast load times we are seeing on the PS5 console encourages [player] experimentation more than ever.”

Neil Hill – Lead Programmer, Far Cry 6

“The SSD is a gamechanger, I think as this generation matures we will see some amazing innovation in streaming and open-world game design.”

Ari Arnbjornsson – Lead Programmer, Returnal

“A bit further into the next generation I’m expecting we’ll start seeing developers make more use of the not-so-obvious benefits of the SSD. This is what excites me the most! What does it mean for developers when everything can be loaded from the disk that fast? Will we even need the concept of ‘levels’ anymore?… The possibilities for this tech are exciting for me as a developer, and exhilarating for me as a gamer.

Marcus Smith – Creative Director, Insomniac Games (Ratchet & Clank: Rift Apart)

“Hopefully players were able to see the new extended gameplay demo we recently revealed for Ratchet & Clank: Rift Apart. The SSD and custom I/O architecture around it allows us to send players across dimensions with near-instant speed. It fundamentally changes the rules and allows us to think about ideas and game designs that are only possible on PS5.”


Harry Krueger – Game Director, Returnal

“3D Audio is exciting because it can create a more convincing and accurate soundscape for players, and a stronger sense of place… in a fast-paced action game with lots of verticality like Returnal, it can also help with the player’s situational awareness, and make it more intuitive for players to pinpoint the locations of nearby enemies or incoming projectiles in the heat of combat.”

Julian Maroda – Creative Director and CEO, Norsfell (Tribes of Midgard)

“The ability to layer the music even more deeply with dozens of different states reacting to areas and enemy levels make for an environment that’s even more lush and mesmerizing. The players can use these cues to prepare accordingly in the hopes that they might live another day.”

Mathijs de Jonge – Creative Director, Guerrilla Games (Horizon Forbidden West)

“Now with the PS5 console’s Tempest 3D AudioTech sound engine we’ll be able to play sounds in such a way that players will be able to locate the machines around them with greater ease, which is great for situations in which you find yourself surrounded or just want to sneak on machines.”

Jun Takeuchi – Executive Producer, Resident Evil Village

“Audio is a key feature to really push the next-gen experience with PS5. It’s almost as if 3D Audiotech was made specifically with horror games in mind. It used to be that in order to get that spatial audio, players would have to invest a lot of their own time and money. Now, just putting on a headset, they can get a full 3D audio experience.”

Jurjen Katsman – Studio Head, Nixxes (Marvel’s Avengers)

“Our game worlds have been 3D for generations now, but for audio we typically have been limited to 2D surround sound. When Iron Man is destroying a turret positioned above you, or Hulk roars as he takes on the enemies below you, you want to hear the sound coming from those directions. We can just take the actual positions of the audio and ensure we get them to the PS5 3D Audiotech engine and significantly improve your sense of being in the world. And all that is just with your headphones, without needing complex surround stereo systems.”
 
Can't wait to see what the games look and feel like when I first play a game on the PS5. The new spiderman is going to be amazing as well considering how good the current spiderman was on current gen
 
...The new spiderman is going to be amazing as well considering how good the current spiderman was on current gen

Not a fan of Miles Morales but yeah from a technical viewpoint game looks great from the trailers and dev comments. And yeah Ps4 Spidey was one of the games that pushed the ps4's capabilities.
 
I'm wondering what kind of audio extra they will try and push on us to get the best out of PS5?

Ps5's new 3d audio tech would be good for a horror game like Silent Hill.
 
There was no way I was going to play a horror game before with the PS4. And there's not even a small chance I try one now with all the immersive features added for the PS5. Might die from a heart attack lol
 
Back
Top