In a post on the PlayStation blog, it is explained that Project Leonardo will include options for button mapping, multiple controller profiles, and compatibility with third-party accessories, all while still working "out of the box." It will be able to be used on its own or with another Project Leonardo controller and DualSense controller that "can be used together as a single virtual controller." Third-party accessories will be connectable through four 3.5mm AUX ports along the bottom of the device, similar in design to the ports on the Xbox Adaptive Controller. One particularly noticeable aspect of Project Leonardo is how highly configurable it is, as players can do things such as adjust the distance of the analog stick from the rest of the gamepad. It is clear that following its efforts to implement accessibility in God of War Ragnarok and The Last of Us Part 1, Sony remains committed to continuing to make its software and hardware accessible to as many players as possible.
Sony’s VP of hardware and peripherals Isabelle Tomatis announced in a Thursday blog post that the company’s long-awaited Access controller should be here by Dec. 6 and will cost $90 to start. It’s just $20 more than a new, regular DualSense controller and significantly cheaper than Sony’s $200 Edge controller. Preorders are set to start July 21.