Rayman Jungle Run

Lleyn

Beep
Full GL Member
5,951
2012
39
Awards
6
Credits
500
In this Rayman Jungle Run, the creator continues its momentum by keeping exactly the same universe as the previous title, and keeping the rules that were introduced. We are therefore entitled to four worlds with environments still having a very successful two-dimensional cartoon atmosphere. This environment of course directly echoes to those that could be found in Rayman Origins. We find exactly the same interactive elements that already inhabited the previous title, such as jumps or vines, but also the same enemies that turn into bubble when assaulted, as well as the same birds or wind blowers. For each level, it will once again be necessary to pick up those famous Lums, yellow creatures cleverly placed in the scenery. But Ubisoft has fortunately not fallen headlong into the trap that would have been to reproduce exactly the same style of play, and even the gameplay for this.

Indeed, Rayman Jungle Run is one of those games called "runner" in which the character, here Rayman, runs automatically throughout the level. In short, just press once on the screen at the beginning of the course so that your character starts its run... and never stop. He will then have to press the screen at the right time for Rayman to avoid obstacles, jump to catch a springboard or avoids taking a spiked wall in the face. The title is divided as follows: the first world tells you to jump, its 9 levels are thus based mostly on this very special gameplay element. The next world teaches you how to use the helicopter fucntion. In the third world, Rayman gains the ability to run on walls, which makes him very often upside down! Finally, in the fourth world you can, its will be possible to hit anithing in your way by pressing the right side of the touch screen, so as to eliminate the enemies placed on your path, or shatter various obstacles.

In each case, these new elements are added in order to make the levels more complex and exhilarating, thanks to interesting level designs. Because yes, this is the challenge, the game adopting the principle of die and retry. If, at first glance, one might feel that the goal of the player is to make a "perfect" (which is done by collecting all the Lums in one level), during the game, they will soon find themselves crossing fingers to finally be able to finish the level alive. Because, as in Rayman Origins, you only have one "heart" (that you have to pick up in the level moreover) serving as extra life. In most platform games this could have gotten boring, but thankfully, the the levels are short and we will not lose too much time by dying, the principle of the game being just to make and remake these short sequences.

To conclude Ubisoft has done well to focus on this particular gameplay, allowing Rayman Jungle Run to shine on this medium. The player will participate with pleasure in these dynamic and well orchestrated races populated with interactive elements and always pleasant with its visual ingenuity, all with an impressive fluidity. Each scene is packed with details and some levels, such as the one in which you have to go faster than molten lava, mark the spirits. And the icing on the cake are the bonus levels, even more twisted that the others, in which most of your actions must be performed to the millisecond, that are present at the end of each world. In short, this expansion of the universe Rayman is once again devilishly addictive.
 
I always kind of thought Rayman was a ripoff of Sonic.


Sonic Generations then Rayman Origins, I mean there has to be a similarity there.


But as for this game it sounds decent, I'd like to try it out.
 
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