Resident Evil 4 Mobile Report

Spiritwarrior

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Though we had to wait in line for a while, we eventually got in to a private booth to check out Resident Evil 4 mobile. Let this be said - this game looks amazing for a mobile game, but that may be a result of the hardware it was running on. We had to ask approximately seven people just to find out the phone was a Qualcomm, but none could tell us what model. It sounded like one booth attendant said "prototype." When we repeated the word, they nodded their head in agreement, so that's as close as we're going to come in this article to discovering exactly what type of Qualcomm phone it was.

Our play session was limited to about the time it took for an egg to cook. Attendants were actually starting these up when attendees grabbed hold of a phone, keeping play sessions limited to a few minutes. Still, we were able to see all that was offered in the demo. First was a non-interactive sequence with Leon coming face-to-face with a horde of armed cultist villagers. The second part was a playable shooting section where we had to shoot down blue targets strung up around a town scene from the early parts of RE4. One minute was set on the timer and with every target hit we got another ten seconds. In total there were fifteen, and you get rank ups after several are hit.

Leon was controlled with the phone's directional pad. The pistols aiming mode was initiated with the 1 key and another fired. Overall it seemed pretty easy to control. We only wish the demo opened up some baddy blasting areas. Resident Evil 4 mobile is coming out this winter in Japan.

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