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Been thinking a lot about old game IP's that publishers have under lock and key with no intention of ever using again. And I was wondering if it would be a good idea to have some sort of cut-off of ownership if it sits unused for a set amount of time.
So for instance. If a new silent hill title isn't made in the span of say, 5 years, it is sold to the highest bidder to make use of it.
There are far too many good IP's sat around doing nothing and I feel like there are delelopers out there passionate enough to make something new within those universes.
There are issues that could come from it of course, ie. low effort, low budget trash being released just to maintain ownership. But I feel like it could also act as potential incentive to make good output using franchises people loved and never would have otherwise seen again.
Do you think something like that would even work? Or would there be too many issues involved?
So for instance. If a new silent hill title isn't made in the span of say, 5 years, it is sold to the highest bidder to make use of it.
There are far too many good IP's sat around doing nothing and I feel like there are delelopers out there passionate enough to make something new within those universes.
There are issues that could come from it of course, ie. low effort, low budget trash being released just to maintain ownership. But I feel like it could also act as potential incentive to make good output using franchises people loved and never would have otherwise seen again.
Do you think something like that would even work? Or would there be too many issues involved?