So what mistakes did Nintendo make?

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In all their years of console and game making, it's obvious they made some mistakes in terms of what types of games to release, when to release them and various things regarding the design and features of their consoles. So what things do you think they did wrong?

In my opinion, here are some things I think Nintendo messed up on:

1. Not focusing on online play soon enough. Maybe it's a Japanese thing since the internet is somewhat less important over there, but if Nintendo were on top of things, they'd have added online functionality to at least the Gamecube, and ideally even the Nintendo 64.

Instead, they stuck with somewhat stupid gimmicks that had little appeal outside of being novelties (like Game Boy connectivity, or the DK bongoes or various other things) and lost the market for online games to their competitors.

2. Pushing Dragon Quest too much. They should have accepted that outside of Japan, Final Fantasy was beating it by a massive margin and concentrated on that series instead. But no, they keep releasing more and more Dragon Quest games outside Japan and let the more popular franchise end up on the Playstation. Just admit it Nintendo, Westerners don't want Dragon Quest.

3. Wii Music. Should have been obvious that a game with no real focus wasn't going to be a system seller. Obviously not for Nintendo. From what I hear the game's problems came from two things, it didn't have a real main mode/gameplay engine (Nintendo probably forgot that people don't play the likes of Rock Band/Guitar Hero to make their own music, but to play along to already existing stuff), and lacklustre content (admittedly, it's not easy to make a music game if you're not in the music industry due to rights, but they could have made up for it by including tunes from Mario, Legend of Zelda, Pokemon, etc).

4. A lack of good games in 2008 for the christmas season. Wii Music was a bust (due to being a poorly made game), and I'm not sure what the other system sellers were meant to be. Animal Crossing City Folk? Maybe a bad idea for a home console game. Wario Land Shake It? Was never going to sell consoles (no offence, the series is good, but it's not exactly killer app material)

5. Not releasing a 2D Mario game between Yoshi's Island and New Super Mario Bros. Self explanatory.

6. Going a bit too 'kid friendly' in the Gamecube era. Yes it had the most 'mature' third party games, but you have to admit for about half its lifespan Nintendo was basically making every mainstream series bar Metroid for kids and fans of cute things first and foremost. Super Mario Sunshine is good, but the marketing was terrible and made it look like a 'kids' game with no adult appeal:

http://www.youtube.com/watch?v=NnNaJ-RzLrI


As for The Legend of Zelda The Wind Waker, it was a great game, but probably not what the Gamecube needed. If it'd had came out as a second Zelda game on the console, great. Maybe as a Wii title it would have done a bit better. But when Nintendo was competing with companies boasting about how all their games were 'mature' and painting Nintendo as a kids company or outdated? Toon stylings didn't help Nintendo's case.

7. The 3DS's launch titles. Really, relying on third parties is probably the worst idea you can think of for a console's launch, because they both have to be confident enough to release games for a console with no guaranteed user base and have the game ready by the release date. First one's the killer, it's like making an empty forum and expecting people to start posting in it without there being any content to draw them in to begin with. I also think Nintendo was naive and expected the DS brand to basically sell the system without games...

Should have waited about three months and released with at least Ocarina of Time 3D as a launch title, maybe with Mario 3D Land out there as quickly as possible. Would have nicely mirrored the DS too, which launched with Mario 64 DS with New Super Mario Bros coming quite shortly afterwards.

So what mistakes do you think Nintendo made in the past, and how could they have fixed them?
 
Oh yeah, I forgot the Virtual Boy!

No explanation needed where that went wrong (limited games and eye hurting graphics among other things).
 
Oh yeah, I forgot the Virtual Boy!

No explanation needed where that went wrong (limited games and eye hurting graphics among other things).

How they could've improved:

-Put games in color(Red and black for cutting edge?)
-Made it easier to travel in and use
-Not use 3D
-Made a better design
-Not make the console at all
 
Well if it wasn't in 3D, it wouldn't cater to the virtual reality aspect. Virtual is even in the name, you can't just leave that out as a feature.
 
Heres something else. Face it: they are releasing the Wii U way too late. They could have had a chance to catch up with Microsoft and Sony if they had released it a couple years back. But yeah, pretty much everything you all said is correct. Good job.

Actually, they are STILL ahead of Sony and Mircrosoft. Sony has only in the past year copied the Wii's controls and the tablet-style gaming is revolutionizing the field (and I have no doubt this time Microsoft will be the ones copying them).
Also, in regards to what Nin originally posted, I have two objections:

Firstly, Dragon Quest IX is the best classic RPG I have ever played (obviously counting Chrono Trigger as a modern RPG). I felt they should have done MORE to push it, as they could have done mass demos similar to how they would with Mario Kart Double Dash (my least favorite MK). I remember introducing many people to that game at college and eventually had 12 or so friends who all went out and purchased it so we could play. Rarely do I see that many people buy a game they have no invested interest in just from watching someone play.

Secondly, I recently read an article about Nintendo marketing over the years and the Gamecube marketing campaign was the first to specifically target adult audiences with their more artistic (and for the time Nintendo's most expensive) commercials. Mario Sunshine is an exception, of course, but not the rule. You may remember this from the long line of Gamecube commercials in the series.
http://www.youtube.com/watch?v=rQdCt-CSVQE


Otherwise, yeah Wii Music made me sad. It should have been so much better. Skyward Sword harp mechanics too, by the same note. Not making Pokemon BW2 for the 3DS is a big mistake as arguably not making BW for it. Since Pokemon Black and White came out shortly after the 3DS launch, it would have been a perfect title to make the system buyable, but since it was just a DS game, my friends used it as an excuse to continue putting off buying a new system (many still have DSlite as there were few reasons to get the DSi).
 
This is a rather huge one. Why, in all the power of the star spirits did we not get Super Mario RPG until the Wii got it on virtual console? And... Why haven't we seen a remake of the game, when I haven't even finished it and it sits in the list of my favourite 10 games?

I will agree on online play, they need more focus on it to fix the issues. Because that lag in Brawl is beyond belief sometimes. Whilst over on the 360, people are playing Halo Reach perfectly with not that much lag, then they go on Brawl and wind up raging because of all the lag. Yes, it's still there and yes, it won't ever be a permanent fix for at least a few years, but Nintendo, I'm sure you can do better then what you are doing right now...
 
This is a rather huge one. Why, in all the power of the star spirits did we not get Super Mario RPG until the Wii got it on virtual console? And... Why haven't we seen a remake of the game, when I haven't even finished it and it sits in the list of my favourite 10 games?

Why haven't you finished it? And before the Wii, there WAS no virtual console to re-release the game. They saved it for the special 100th game (if I remember correctly) and I was really happy to see it added. The reason for no remake or sequel earlier on was that Nintendo and Square Enix were feuding because Nintendo was upset over comments Square made when moving Final Fantasy VII over to the PS.

I hope that Nintendo would consider bringing back SMRPG, but with Paper Mario taking over that role (and I suppose the Mario and Luigi games ass well), then I doubt the project will ever see the light of day. Sad times indeed.
 
Well, for recent years, Nintendo advertised the 3D ability for the 3DS too much, as a result many former Nintendo fans strayed from it because it could give you "headaches". Oh, and the 3DS price drop was also a huge pain, it should be $199 or so.
 
This is a rather huge one. Why, in all the power of the star spirits did we not get Super Mario RPG until the Wii got it on virtual console? And... Why haven't we seen a remake of the game, when I haven't even finished it and it sits in the list of my favourite 10 games?

Why haven't you finished it? And before the Wii, there WAS no virtual console to re-release the game. They saved it for the special 100th game (if I remember correctly) and I was really happy to see it added. The reason for no remake or sequel earlier on was that Nintendo and Square Enix were feuding because Nintendo was upset over comments Square made when moving Final Fantasy VII over to the PS.

I hope that Nintendo would consider bringing back SMRPG, but with Paper Mario taking over that role (and I suppose the Mario and Luigi games ass well), then I doubt the project will ever see the light of day. Sad times indeed.

You didn't read the question properly. He asked why did we NOT get Super Mario RPG, UNTIL the Virtual Console release. The Virtual Console release of Super Mario RPG, in Europe and Australia wasn't a re-release, it was the FIRST time it was released in Europe and Australia, ever. In short, the original release dates for Super Mario RPG are:
March 9, 1996 in Japan
May 13, 1996 in US
August 22, 2008 in Europe and Australia.

Also, Sage? Explain exactly how they are releasing the Wii U too late?
Let me just look at something... and this is using the American release dates:
NES = October 18, 1985
SNES = August 23, 1991 -- 5 years, 10 months and 5 days later
Nintendo 64 = September 29, 1996 -- 5 years, 1 month and 6 days later
GameCube = November 18, 2001 -- 5 years, 1 month, 2 weeks and 6 days later
Wii = November 19, 2006 -- 5 years and 1 day later
Wii U = End of 2012 (i.e. October 1 - December 31, 2012) -- between 5 years and 10.5 months, and 6 years and 1.5 months

How is it "way too late"? All consoles have been released between 5 and 6 years of the previous console.

At least, in terms of time frame, it's not "way too late". Otherwise, it would have been "way too early", if they released the Wii U about 3 years ago or something.
 
This is a rather huge one. Why, in all the power of the star spirits did we not get Super Mario RPG until the Wii got it on virtual console? And... Why haven't we seen a remake of the game, when I haven't even finished it and it sits in the list of my favourite 10 games?

Why haven't you finished it? And before the Wii, there WAS no virtual console to re-release the game. They saved it for the special 100th game (if I remember correctly) and I was really happy to see it added. The reason for no remake or sequel earlier on was that Nintendo and Square Enix were feuding because Nintendo was upset over comments Square made when moving Final Fantasy VII over to the PS.

I hope that Nintendo would consider bringing back SMRPG, but with Paper Mario taking over that role (and I suppose the Mario and Luigi games ass well), then I doubt the project will ever see the light of day. Sad times indeed.

You didn't read the question properly. He asked why did we NOT get Super Mario RPG, UNTIL the Virtual Console release. The Virtual Console release of Super Mario RPG, in Europe and Australia wasn't a re-release, it was the FIRST time it was released in Europe and Australia, ever. In short, the original release dates for Super Mario RPG are:
March 9, 1996 in Japan
May 13, 1996 in US
August 22, 2008 in Europe and Australia.

Also, Sage? Explain exactly how they are releasing the Wii U too late?
Let me just look at something... and this is using the American release dates:
NES = October 18, 1985
SNES = August 23, 1991 -- 5 years, 10 months and 5 days later
Nintendo 64 = September 29, 1996 -- 5 years, 1 month and 6 days later
GameCube = November 18, 2001 -- 5 years, 1 month, 2 weeks and 6 days later
Wii = November 19, 2006 -- 5 years and 1 day later
Wii U = End of 2012 (i.e. October 1 - December 31, 2012) -- between 5 years and 10.5 months, and 6 years and 1.5 months

How is it "way too late"? All consoles have been released between 5 and 6 years of the previous console.

At least, in terms of time frame, it's not "way too late". Otherwise, it would have been "way too early", if they released the Wii U about 3 years ago or something.

When you addressed EpicSage, I thought you meant me for a while. I concur though and yeah, I had no idea other countries were lacking such a great game. Sorry everyone not in Japan and US, that is one of my favorite games of all time and you missed out.
 
To be honest, when it was released in Virtual Console, I was like yay, all us Europeans get to play this game again... and then when I found out it actually was never released in Europe, I was like....
mcenroe_1657275c.jpg
 
...(and I suppose the Mario and Luigi games ass well)...

Grammar and spelling police to the rescue! We shall point out typos one by one! It's okay, we all do.

Anyways, I agree about Rareware. They should've kept them. Rareware made some of the best games on Nintendo consoles.
 
Indeed, getting rid of Rare probably half doomed the Gamecube to be honest since Rare were one of the main companies previously making games for Nintendo consoles. If they'd been still working with Nintendo then, we'd like have more/better games than we did from third parties. Maybe Perfect Dark could have been Nintendo's contender to Halo. And Donkey Kong Country and Banjo Kazooie could have made up for Mario Sunshine not being as popular as Mario 64 was, and maybe even filled the 2D platformer 'gap' (Jungle Beat sold horribly)
 
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