Put simply:
The more ambitious the game = the more bugs it'll likely have
It's easy to complain about things like patches and downloadable content allowing for buggy games to be released early, but part of why so many games around now are so glitchy is simply because they've got an absolute ton of content that had to be tested.
Look at something like the Elder Scrolls Skyrim or Asssassin's Creed... it's very hard to test such a game properly and have it out within a few years or so. Or any sandbox game like GTA. Heck, even Luigi's Mansion 2 must have been pretty hard to test, the game's got a lot of environments packed with random objects that can each be interacted with and have different types of collision detection.
So yes, I think people complaining about how buggy modern games are should keep that in mind a bit. Maybe also that older and similarly ambitious games (The Legend of Zelda Ocarina of Time, Pokemon Red and Blue, Super Mario 64) were also filled with a similar amount of issues.
The more ambitious the game = the more bugs it'll likely have
It's easy to complain about things like patches and downloadable content allowing for buggy games to be released early, but part of why so many games around now are so glitchy is simply because they've got an absolute ton of content that had to be tested.
Look at something like the Elder Scrolls Skyrim or Asssassin's Creed... it's very hard to test such a game properly and have it out within a few years or so. Or any sandbox game like GTA. Heck, even Luigi's Mansion 2 must have been pretty hard to test, the game's got a lot of environments packed with random objects that can each be interacted with and have different types of collision detection.
So yes, I think people complaining about how buggy modern games are should keep that in mind a bit. Maybe also that older and similarly ambitious games (The Legend of Zelda Ocarina of Time, Pokemon Red and Blue, Super Mario 64) were also filled with a similar amount of issues.