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Last Friday, Sega introduced us to the sequel to their alternative to Nintendo's Mario Kart. Racing against their PR team and the Sonic brand manager, I learned how developer Sumo Digital is working on setting Sonic & All-Stars Racing Transformed apart from their first Sega kart racing title.
Sonic & All-Stars Racing Transformed, which Kotaku first reported back in February, separates itself from its predecessor with one strong point. While Sonic & Sega All-Stars Racing had a variety of vehicles for players to race in, Transformed takes your track adventures to the sea and land with boats and airplanes, respectively.
The demonstration in New York last week introduced me to two tracks: Panzer Dragoon and Super Monkey Ball. Track designs serve as more than just your friendly battleground; they are nudges toward various Sega games. Though I've only seen two in the demo, we'll hopefully at least see a set to match each character appearance. So far the character selections include all the usual suspects, as well as a few new additions like Vyse (Skies of Arcadia) and Gilius (Golden Axe).
more here
why would sonic ever need a car?
Sonic & All-Stars Racing Transformed, which Kotaku first reported back in February, separates itself from its predecessor with one strong point. While Sonic & Sega All-Stars Racing had a variety of vehicles for players to race in, Transformed takes your track adventures to the sea and land with boats and airplanes, respectively.
The demonstration in New York last week introduced me to two tracks: Panzer Dragoon and Super Monkey Ball. Track designs serve as more than just your friendly battleground; they are nudges toward various Sega games. Though I've only seen two in the demo, we'll hopefully at least see a set to match each character appearance. So far the character selections include all the usual suspects, as well as a few new additions like Vyse (Skies of Arcadia) and Gilius (Golden Axe).
more here
why would sonic ever need a car?