Creative director John Garvin:
“Hi all, a quick announcement: I haven’t spoken about this before for various reasons, but I’m no longer with Bend Studio and haven’t been for over a year. Since Days Gone shipped, I’ve been focusing on personal projects: painting, writing, publishing and generally, enjoying a break from the game industry. For those that don’t know, I moved to Bend, Oregon in 1997, and began work as art director for Eidetic, a tiny 12-person studio headed by the legendary Marc Blank (creator of Zork</em.).
“Over the past two decades, I helped the studio grow into a major developer, now part of the Sony family. Along the way, I wrote and directed every game from Syphon Filter through Days Gone, including two of my favorites, Resistance: Retribution and Uncharted Golden Abyss.
“The past 20 years were an amazing journey. I want to thank [Shuei Yoshida], [Scott Rohde], and [Connie Booth] for the opportunities they gave me; studio director [Christopher Reese] who was at Eidetic from the start!; the entire Sony family that provided so much support throughout the world; game director [Jeff Ross] who I’ve worked with off and on for all that time, and who is one of the most game-savvy designers I know; and the entire Days Gone team. The studio was like a family to me and I wish them all the very best.
“Finally, I want to thank the fans of Days Gone, Syphon Filter, [Resistance: Retribution], and [Uncharted Golden Abyss]. You are the best. For me, these weren’t just game projects, they were labors of love and you made all the hours it took us to create them worthwhile. Thank you!”
Game director Jeff Ross:
“Hi all, a quick announcement: I haven’t spoken about this before for various reasons, but I’m no longer with Bend Studio and haven’t been for over a year. Since Days Gone shipped, I’ve been focusing on personal projects: painting, writing, publishing and generally, enjoying a break from the game industry. For those that don’t know, I moved to Bend, Oregon in 1997, and began work as art director for Eidetic, a tiny 12-person studio headed by the legendary Marc Blank (creator of Zork</em.).
“Over the past two decades, I helped the studio grow into a major developer, now part of the Sony family. Along the way, I wrote and directed every game from Syphon Filter through Days Gone, including two of my favorites, Resistance: Retribution and Uncharted Golden Abyss.
“The past 20 years were an amazing journey. I want to thank [Shuei Yoshida], [Scott Rohde], and [Connie Booth] for the opportunities they gave me; studio director [Christopher Reese] who was at Eidetic from the start!; the entire Sony family that provided so much support throughout the world; game director [Jeff Ross] who I’ve worked with off and on for all that time, and who is one of the most game-savvy designers I know; and the entire Days Gone team. The studio was like a family to me and I wish them all the very best.
“Finally, I want to thank the fans of Days Gone, Syphon Filter, [Resistance: Retribution], and [Uncharted Golden Abyss]. You are the best. For me, these weren’t just game projects, they were labors of love and you made all the hours it took us to create them worthwhile. Thank you!”
Game director Jeff Ross: