Read from freakin Robot :
At this time, Steven S. DeKnight is in talks to direct the film. DeKnight directed Pacific Rim: Uprising, so he’s no stranger to big films. DeKnight also was the showrunner for the extremely popular first season of the Netflix hit Daredevil.
These days David Self is no longer the writer on the project (more on his past work further down). His script writing duties have been taken over by Marcus Dunstan and Patrick Melton, though they are working off the Self script as a starting point for their treatment. The Dunstan-Melton duo has worked together plenty in the past having penned a few of the Saw sequels as well as Piranha 3DD.
With the God of War game story following the swords and sandals genre, like some of the more recent ones such as Prince of Persia and Clash of the Titans, writer Dunstan remarks that his film will be totally different. He says, “Those movies can inform the God of War movie to step in a more bold direction. Not to join those ranks, but to stand head and shoulders apart, like, [from what] other reinventions have done within that genre. The satisfying element is to look at those movies as a commentary on the genre, and now say something different.”
As writing partner Melton says the story is going for more of an emotional pull than previous swords and sandal movies have gone for. He reveals, “With God of War, the studio’s saying, ‘We’re going to spend $150 million to make this movie. We really need to understand this character and get behind him and feel his pain and feel his emotions so that, when he is in these giant set pieces, we’re in there with him and we’re feeling it.’ That is a critique of some of these big action films, is that they often get too big and just become noise; you’re not invested in the character.”
DeKnight has spoken to Sony about the possibility of making God of War an R-rated flick but says his approach would be the same as adapting a novel to the screen. “I had some early conversations with the good people at Sony PlayStation about it and my biggest thing is, look, you gotta approach it like a book. Approach it like adapting Jaws. For people who’ve read Jaws, the movie is very different, but they’re both fantastic. So, you have to be able to take the source material and make it work as a movie.”
At this time, Steven S. DeKnight is in talks to direct the film. DeKnight directed Pacific Rim: Uprising, so he’s no stranger to big films. DeKnight also was the showrunner for the extremely popular first season of the Netflix hit Daredevil.
These days David Self is no longer the writer on the project (more on his past work further down). His script writing duties have been taken over by Marcus Dunstan and Patrick Melton, though they are working off the Self script as a starting point for their treatment. The Dunstan-Melton duo has worked together plenty in the past having penned a few of the Saw sequels as well as Piranha 3DD.
With the God of War game story following the swords and sandals genre, like some of the more recent ones such as Prince of Persia and Clash of the Titans, writer Dunstan remarks that his film will be totally different. He says, “Those movies can inform the God of War movie to step in a more bold direction. Not to join those ranks, but to stand head and shoulders apart, like, [from what] other reinventions have done within that genre. The satisfying element is to look at those movies as a commentary on the genre, and now say something different.”
As writing partner Melton says the story is going for more of an emotional pull than previous swords and sandal movies have gone for. He reveals, “With God of War, the studio’s saying, ‘We’re going to spend $150 million to make this movie. We really need to understand this character and get behind him and feel his pain and feel his emotions so that, when he is in these giant set pieces, we’re in there with him and we’re feeling it.’ That is a critique of some of these big action films, is that they often get too big and just become noise; you’re not invested in the character.”
DeKnight has spoken to Sony about the possibility of making God of War an R-rated flick but says his approach would be the same as adapting a novel to the screen. “I had some early conversations with the good people at Sony PlayStation about it and my biggest thing is, look, you gotta approach it like a book. Approach it like adapting Jaws. For people who’ve read Jaws, the movie is very different, but they’re both fantastic. So, you have to be able to take the source material and make it work as a movie.”