Read from automaton media, translated from game biz japan:
Square Enix has announced its financial results for the first quarter of the fiscal year ending March 2027. According to the report, the company saw large-scale growth in revenue and all profit metrics, with operating profit up 88.6% year-over-year.
The strong performance was driven by Square Enix’s digital entertainment (video game) business, which saw revenue grow by 51.8% and operating profit grow by 91.8% year-over-year. According to the company, all categories of its game business (HD games, MMO, mobile/PC) saw improved performance, with sales of Final Fantasy VII Rebirth and The Adventures of Elliot: The Millennium Tales highlighted as steady contributors in the console sector.
Additionally, Square Enix’s catalogue titles (games released in past fiscal years) also saw a boost in sales compared to the previous year, contributing to overall revenue and operating profit.
Over in the MMO/mobile/browser sector, Final Fantasy XIV saw increased revenue and player activity, but profit margins increased only slightly due to expenses related to the game’s upcoming expansion. The live-service titles Dissidia Duellum Final Fantasy and Dragon Quest Smash/Grow were highlighted as high contributors to both revenue and profits.
Square Enix has announced its financial results for the first quarter of the fiscal year ending March 2027. According to the report, the company saw large-scale growth in revenue and all profit metrics, with operating profit up 88.6% year-over-year.
The strong performance was driven by Square Enix’s digital entertainment (video game) business, which saw revenue grow by 51.8% and operating profit grow by 91.8% year-over-year. According to the company, all categories of its game business (HD games, MMO, mobile/PC) saw improved performance, with sales of Final Fantasy VII Rebirth and The Adventures of Elliot: The Millennium Tales highlighted as steady contributors in the console sector.
Additionally, Square Enix’s catalogue titles (games released in past fiscal years) also saw a boost in sales compared to the previous year, contributing to overall revenue and operating profit.
Over in the MMO/mobile/browser sector, Final Fantasy XIV saw increased revenue and player activity, but profit margins increased only slightly due to expenses related to the game’s upcoming expansion. The live-service titles Dissidia Duellum Final Fantasy and Dragon Quest Smash/Grow were highlighted as high contributors to both revenue and profits.