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The first public viewing of Star Wars: 1313 isn't in a room full of press waiting to see what's next for LucasArts. It's just me...and the team. A collaborative effort from the teams at LucasArts, Lucasfilm Animation, Industrial Light and Magic, and Skywalker Sound, 1313 is the first internally developed Star Wars project since The Force Unleashed 2. With producers, creative directors, PR and more from the project standing around me as the lights raise after the 1313 E3 demo, I found myself looking into the anxious faces of people awaiting judgment. And judge them I did -- as a gamer, as a critic and as a hardcore Star Wars fan.
Star Wars: 1313 has all the potential to be the best video game the franchise has seen in years.
LucasArts isn't revealing much at this point, but we do know the basics on 1313's setting. It takes place between the trilogies, and is set on level 1313 of the Imperial capital, Coruscant. Coruscant has over 5,000 levels, and 1313 is a part of the planet's underworld, a seedy place full of criminals and lawlessness. The setting itself has never been delved into all that deeply in the girth of Star Wars novels, but LucasArts hopes that this will provide an appropriate stage to tell a mature Star Wars narrative.
While LucasArts wouldn't rule out a "Mature" rating for 1313, the team is definitely not trying to toss in gratuitous gore to make sure you're shocked into paying attention, either. No one was ever dismembered or disemboweled during the short demo, and the lead character never tossed out swear words as he reloaded or beat down an enemy. This isn't the black and white portrayal of Star Wars set up by the films or cartoons, but a complicated world where the "good" and "bad" people tend to be harder to discern. LucasArts wants 1313's maturity to come across in its themes, in the way it tackles heavy moments, and presents a darker side of the Star Wars universe -- expect more Mos Eisley cantina, less Ewok village.
You play as a yet unnamed bounty hunter (Lucas is again being cagey with his details because they have plans about "how" to reveal the story -- maybe alongside that long-rumored live-action TV show?), who apparently gets wrapped up in a criminal conspiracy during his time on Coruscant. The core of the game revolves around a combination of cover-based shooting and platforming, all of which apparently ties back into your hunter's arsenal. It's a bit too early for them to showcase much, but the demo did have our hunter wielding a very Han Solo-esque blaster that could fire normal shots as well as concussion blasts that knocked opponents out from behind cover. Other gadgets have yet to be disclosed, but it'd be awesome to see jetpacks, flamethrowers, darts -- basically anything and everything I've ever read about being a part of famed hunter Boba Fett's Mandalorian beskar armor.
more here
Star Wars: 1313 has all the potential to be the best video game the franchise has seen in years.
LucasArts isn't revealing much at this point, but we do know the basics on 1313's setting. It takes place between the trilogies, and is set on level 1313 of the Imperial capital, Coruscant. Coruscant has over 5,000 levels, and 1313 is a part of the planet's underworld, a seedy place full of criminals and lawlessness. The setting itself has never been delved into all that deeply in the girth of Star Wars novels, but LucasArts hopes that this will provide an appropriate stage to tell a mature Star Wars narrative.
While LucasArts wouldn't rule out a "Mature" rating for 1313, the team is definitely not trying to toss in gratuitous gore to make sure you're shocked into paying attention, either. No one was ever dismembered or disemboweled during the short demo, and the lead character never tossed out swear words as he reloaded or beat down an enemy. This isn't the black and white portrayal of Star Wars set up by the films or cartoons, but a complicated world where the "good" and "bad" people tend to be harder to discern. LucasArts wants 1313's maturity to come across in its themes, in the way it tackles heavy moments, and presents a darker side of the Star Wars universe -- expect more Mos Eisley cantina, less Ewok village.
You play as a yet unnamed bounty hunter (Lucas is again being cagey with his details because they have plans about "how" to reveal the story -- maybe alongside that long-rumored live-action TV show?), who apparently gets wrapped up in a criminal conspiracy during his time on Coruscant. The core of the game revolves around a combination of cover-based shooting and platforming, all of which apparently ties back into your hunter's arsenal. It's a bit too early for them to showcase much, but the demo did have our hunter wielding a very Han Solo-esque blaster that could fire normal shots as well as concussion blasts that knocked opponents out from behind cover. Other gadgets have yet to be disclosed, but it'd be awesome to see jetpacks, flamethrowers, darts -- basically anything and everything I've ever read about being a part of famed hunter Boba Fett's Mandalorian beskar armor.
more here