Thoughts on Kaizo games?

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As in, the brutally hard versions of existing games made to screw people over?

Kaizo Mario World is fairly well known:


But it's been spreading. There's now Kaizo Mario 64:


And now there's even Kaizo versions of the Pokemon games. Like Kaizo Pokemon Blue, where your rival's starter is Mew and the Elite Four use level 115 Pokemon:

http://www.pokecommunity.com/showthread.php?t=322127

Or Kaizo Pokemon Crystal:


There's also the absolutely insane stuff, which is nothing but tool assisted only speedrun games with required glitches galore:


Or this Yoshi's Island mod:


So yeah, thoughts?
 
I like watching people play Kaizo Mario World, but other than that, I don't care for them. I would never play one either. I don't feel like the frustration would be worth it.
 
None of that is nearly as bad as I Wanna Be The Guy. I've yet to see, hear of, or play a more difficult game since I first played IWBTG back in 2002, I think it was.
True. I mean I was playing that for a while until I got to the point with the spikes in the Ghosts in Goblins stage and then I gave up. Out of all of them though I still think Kaizo Mario World would be the hardest. Though I don't see where people got the idea that Kaizo meant "hard". Isn't Kaizo the name of the guy that made Kaizo Mario? I don't know let me look it up.

I don't actually know. I've seen things that said Kaizo is the guy's name and some people say Kaizo is Japanese for "asshole".
 
Kaizo means 'mod' or 'hack' in Japanese.

Which makes the names pointlessly redundant.

On another note, I would question the idea that I Wanna be the Guy is harder. Some kaizo games are built specifically for tool assistance, whereas IWBTG is made for playing normally.

You simply cannot beat the harder ones if you're not playing frame by frame with something like 20,000 rewinds.
 
Kaizo means 'mod' or 'hack' in Japanese.

Which makes the names pointlessly redundant.

On another note, I would question the idea that I Wanna be the Guy is harder. Some kaizo games are built specifically for tool assistance, whereas IWBTG is made for playing normally.

You simply cannot beat the harder ones if you're not playing frame by frame with something like 20,000 rewinds.
Ah, but if it is built specifically for tool assistance than it is not technically a game then, is it? At that point it would be a tech tester and wouldn't be designed to be fun and challenging, just merely beatable and functional. Or am I mistaken?
 
They are technically games. You can theoretically beat them purely save stateless... it's just you'd need near superhuman reaction times and reflexes. More people could probably beat Japan's Ninja Warrior competition than these games.

It could also be a nice turing test to see if machines really can be better than humans at everything. Cause in theory, a machine could beat one of theses without tool assistance.

On another note, if you want real hell... Super Mario World Lost Brain would be it. Think IWBTG is unfair? This is so unfair it's literally bad design; you cannot beat it without psychic powers or luck.

The ground kills you at semi random. The air can kill you for no reason. Objects act differently despite being right next to each other. It's basically Russian Roulette in a minefield.
 
They are technically games. You can theoretically beat them purely save stateless... it's just you'd need near superhuman reaction times and reflexes. More people could probably beat Japan's Ninja Warrior competition than these games.

It could also be a nice turing test to see if machines really can be better than humans at everything. Cause in theory, a machine could beat one of theses without tool assistance.

On another note, if you want real hell... Super Mario World Lost Brain would be it. Think IWBTG is unfair? This is so unfair it's literally bad design; you cannot beat it without psychic powers or luck.

The ground kills you at semi random. The air can kill you for no reason. Objects act differently despite being right next to each other. It's basically Russian Roulette in a minefield.
Bad design isn't fun. IWBTG was designed for pattern recognition through practice and trial and error. It isn't hard "just because" like the game you just described. Shit like that would make me break my laptop over my knee or on a wall. I hate poor game debugging.
 
I don't much care for them. I wouldn't ever play them, and I wouldn't want to watch someone die repeatedly in a short period of time. It's cool that some people enjoy them, but they're definitely not for me. The last game described, where the air will just randomly kill you for no reason? What's even the point of that?
 
The point seems to be to annoy people on Youtube. The game I mentioned was in German, and a lot of German LPers have been stuck playing...
 
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