It's a concept where to avoid gamers only buying games when they're on sale, the developers promise to never lower the price of the game. Instead, they keep raising the price the longer the title is out:
http://randomtower.com/2016/04/the-promise-of-the-no-sale-promise-might-just-be-snake-oil
http://thecastledoctrine.net/seedBlogs.php?action=display_post&post_id=jasonrohrer_1389812989_0
It's an interesting concept (the game mentioned that uses this model charges $8 for the alpha version, $12 in launch week and $16 after that), and I guess it makes some sense for 'early access' type deals (people shouldn't have to pay full price for an unfinished game), but I'm not sure how viable it is in general.
I mean, you're losing out the publicity some of these sales and bundles might bring, which might be more of an advantage than the extra cash for selling it at full price.
What do you think?
http://randomtower.com/2016/04/the-promise-of-the-no-sale-promise-might-just-be-snake-oil
http://thecastledoctrine.net/seedBlogs.php?action=display_post&post_id=jasonrohrer_1389812989_0
It's an interesting concept (the game mentioned that uses this model charges $8 for the alpha version, $12 in launch week and $16 after that), and I guess it makes some sense for 'early access' type deals (people shouldn't have to pay full price for an unfinished game), but I'm not sure how viable it is in general.
I mean, you're losing out the publicity some of these sales and bundles might bring, which might be more of an advantage than the extra cash for selling it at full price.
What do you think?