Just read from Dualshockers and VGC:
The core editorial team at Ubisoft is being restructured with the intention of changing up the creative direction of the publisher’s future titles. This editorial team, which according to VGC is composed of around “100 designers and producers who advise on everything from game design to script writing,” seems to have been the backbone of the direction in many of Ubisoft’s games and the foundation of its move towards open world and online games.
However, following the disappointing sales performance of 2019 titles The Division 2 and Ghost Recon Breakpoint – which resulted in the delay of several games to ensure quality – Ubisoft announced it would implement “significant changes” to its production processes across the company.
For the editorial team, these changes will see the group expanded and reorganised, Ubisoft told VGC in a statement on Friday.
“We are reinforcing our editorial team to be more agile and better accompany our development teams around the world as they create the best gaming experiences for players,” it said.
A key goal of the editorial team’s restructuring is to make Ubisoft’s software line-up more varied, sources told VGC. In the past Ubisoft has been accused of including similar features in too many of its games and CEO Yves Guillemot said in October it would make more of an effort to differentiate them.
Presumably, the delays are aiming to incorporate more unique design and gameplay elements in order to avoid the feeling of “sameness” that plagued some of Ubisoft’s more recent releases and, in turn, hopefully boost their financial prospects accordingly. Under the previous structure of the editorial team there “were often the ideas of just one or two people getting put into every game,” which often explained “why you tended to see such similarity, because it’s the same taste and opinion being replicated.”
The core editorial team at Ubisoft is being restructured with the intention of changing up the creative direction of the publisher’s future titles. This editorial team, which according to VGC is composed of around “100 designers and producers who advise on everything from game design to script writing,” seems to have been the backbone of the direction in many of Ubisoft’s games and the foundation of its move towards open world and online games.
However, following the disappointing sales performance of 2019 titles The Division 2 and Ghost Recon Breakpoint – which resulted in the delay of several games to ensure quality – Ubisoft announced it would implement “significant changes” to its production processes across the company.
For the editorial team, these changes will see the group expanded and reorganised, Ubisoft told VGC in a statement on Friday.
“We are reinforcing our editorial team to be more agile and better accompany our development teams around the world as they create the best gaming experiences for players,” it said.
A key goal of the editorial team’s restructuring is to make Ubisoft’s software line-up more varied, sources told VGC. In the past Ubisoft has been accused of including similar features in too many of its games and CEO Yves Guillemot said in October it would make more of an effort to differentiate them.
Presumably, the delays are aiming to incorporate more unique design and gameplay elements in order to avoid the feeling of “sameness” that plagued some of Ubisoft’s more recent releases and, in turn, hopefully boost their financial prospects accordingly. Under the previous structure of the editorial team there “were often the ideas of just one or two people getting put into every game,” which often explained “why you tended to see such similarity, because it’s the same taste and opinion being replicated.”