[updated]New Tomb Raider

Demon_Skeith

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Square Enix has lifted the lid on its new vision for one of its biggest franchises, announcing Tomb Raider, an origins tale that goes back to the roots of Lara Croft.

A piece of artwork reveals a Lara that's markedly different to the one that's fronted the Tomb Raider games since 1995, looking much younger and much more ragged – thanks, no doubt, to the premise of the new game.

Promising to tell the story of Lara's very first adventure, Tomb Raider takes the heroine and strands her on a beach where she is 'on her own but not alone', with the emphasis said to be on survival.

"Forget everything you knew about Tomb Raider," said developer Crystal Dynamic's Studio Head Darrell Gallagher. "This is an origins story that creates Lara Croft and takes her on a character defining journey like no other."

Lara's last big console outing was in Tomb Raider Underworld, though she's had a more diminutive outing in Lara Croft and the Guardian of Light, which was well received when it launched this year.

There's no word on platforms or release dates, but expect more details to filter through as Game Informer's first look begins to get properly dissected.

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it's always a joy to play TR games.
 

NBK*Twitch

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Sweet I loved the original three tomb raiders and a few others. I will be sure to buy this.
 

Demon_Skeith

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some new details:

With Square Enix finally unveiling Lara Croft's next proper console outing, the internet is awash with first details of the series reboot. And despite clamouring on Tomb Raider fan sites earlier this year, there's not a monkey sidekick, voice-activated nap mode or bikini fashion parade in sight.

First information comes courtesy of Game Informer, courtesy of those eagle-eyed scamps on NeoGAF. As rumoured for some time, New Tomb Raider, as we've momentarily christened it, follows a fresh-faced 21-year-old Lara Croft as she fights for survival on a mysterious island.

It seems 'survival' is the core theme this time with an inexperienced Lara needing to find food and water to stay alive, scavenging for tools and gear to augment her abilities, some of which can be created by combining materials at base camps around the game world.

Speaking of which, it sounds like there's much more freedom to explore this time, with players apparently able to carve their own path to the ultimate goal. That said, certain areas of the island will be inaccessible until Lara's physical abilities have evolved sufficiently to proceed. Plus fast travel is available to minimise backtracking.

Noah Hughes of Crystal Dynamics claims Lara will experience an emotional journey as she learns to survive, and weapons sighted so far in concept art include a bow, shotgun and pistol. Apparently too, previous games' lock-on targeting system has been ditched in favour of free-aim combat more akin to Uncharted and its ilk.

Finally, the whole thing employs motion capture, which should make the return of Tomb Raiders classic brutal death animations something to behold. Examples include Lara's legs being pinned to the ground by a large boulder before getting a final send-off courtesy of another to the bonce. There's also mention of Miss Croft getting a good stabbing from a madman who closes her eyes as a final mark of slightly deranged respect. All of which should keep you happy if you enjoy watching bad things happening to pretty ladies.

It all sounds as if Crystal Dynamics is ready to take Lara to the next level and, hopefully, we'll have more news on Tomb Raider soon.

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nice.
 
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