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Game developers at Blizzard Entertainment have been putting the finishing touches on "Starcraft II," a sequel to a science-fiction strategy game that was first released 12 years ago.
Although videogame sales are in a slump, expectations for "Starcraft II" are high. Blizzard's parent company, Activision Blizzard, has spent more than $100 million developing the computer-based game.
Analysts expect it will sell several million units globally this year, giving a profit boost to Activision's bottom line.
"There is no shortage of consumers for 'Starcraft'," Activision Chief Executive Bobby Kotick said in an interview last month. "For a game that is more ...
source
100 million? The game should be good then.
Although videogame sales are in a slump, expectations for "Starcraft II" are high. Blizzard's parent company, Activision Blizzard, has spent more than $100 million developing the computer-based game.
Analysts expect it will sell several million units globally this year, giving a profit boost to Activision's bottom line.
"There is no shortage of consumers for 'Starcraft'," Activision Chief Executive Bobby Kotick said in an interview last month. "For a game that is more ...
source
100 million? The game should be good then.