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Sony has outlined the first crop of PlayStation Vita games that will require a memory card and what the means for future DLC. So far, the list is short but significant.
Kotaku has reported that its Japanese branch has been sent details by Sony of the games that will require memory card assisted saving and those that will not. One list is significantly longer than the other, with the games capable of storing save data on the Vita game card confirmed as:
Asphalt: Injection, Ultimate Marvel vs. Capcom 3, F1 2011, Dynasty Warriors Musou Next, Shin Kamaitachi no Yoru, Dark Quest, Shinobodo 2, Power Smash 3, BlazBlue Continuum Shift Extend, The Michael Jackson Experience, Mah-Jong Fight Club, Let's Try Bass Fishing: Fish On Next, and Lord of Apocalypse.
Those that will require one of Sony's proprietary memory cards include: @field, Uncharted: Golden Abyss, Dream Club Zero, Disgaea 3, Hot Shots Golf 6, Monster Raider, and Ridge Racer.
According to Sony, the choice of whether a game will require a memory card or not is up to the developer, but those titles that save data direct to the game card will not be capable of supporting DLC. A translation of the Japanese Vita FAQ suggests that the advantage of saving direct to the game card is the "simplicity" that this system offers, whereas saving to memory card offers "scalability".
It seems likely, then, that if you're to play Vita's most high-profile games you're going to need to fork out for a Sony memory card which will retail alongside the Vita in 4GB, 8GB, 16GB and 32GB flavours ranging from approximately ¥2,200/$29/£18 to ¥9,500/$125/£78. Though as we're all too aware, pricing is rarely a case of a direct currency conversion.
PlayStation Vita launches in Japan on December 17 and in North America and PAL territories on February 22 2012.
source
Kotaku has reported that its Japanese branch has been sent details by Sony of the games that will require memory card assisted saving and those that will not. One list is significantly longer than the other, with the games capable of storing save data on the Vita game card confirmed as:
Asphalt: Injection, Ultimate Marvel vs. Capcom 3, F1 2011, Dynasty Warriors Musou Next, Shin Kamaitachi no Yoru, Dark Quest, Shinobodo 2, Power Smash 3, BlazBlue Continuum Shift Extend, The Michael Jackson Experience, Mah-Jong Fight Club, Let's Try Bass Fishing: Fish On Next, and Lord of Apocalypse.
Those that will require one of Sony's proprietary memory cards include: @field, Uncharted: Golden Abyss, Dream Club Zero, Disgaea 3, Hot Shots Golf 6, Monster Raider, and Ridge Racer.
According to Sony, the choice of whether a game will require a memory card or not is up to the developer, but those titles that save data direct to the game card will not be capable of supporting DLC. A translation of the Japanese Vita FAQ suggests that the advantage of saving direct to the game card is the "simplicity" that this system offers, whereas saving to memory card offers "scalability".
It seems likely, then, that if you're to play Vita's most high-profile games you're going to need to fork out for a Sony memory card which will retail alongside the Vita in 4GB, 8GB, 16GB and 32GB flavours ranging from approximately ¥2,200/$29/£18 to ¥9,500/$125/£78. Though as we're all too aware, pricing is rarely a case of a direct currency conversion.
PlayStation Vita launches in Japan on December 17 and in North America and PAL territories on February 22 2012.
source