Wait, AI designed games now?

CM30

Gaming Latest Admin and Gaming Reinvented Owner
Full GL Member
Credits
1,006
http://www.gamesbyangelina.org/

http://gamasutra.com/view/feature/189354/angelina_the_computer_program_.php

This could be an interesting thing to look out for in future. Sure there's already random/procedurally generated levels in some games (the ScareScraper from Luigi's Mansion Dark Moon is a good example of this), but apparently they're working on an AI which can automatically design video games. It already supposedly figures out possible game mechanics based on an engine and design levels to make use of them.

So yes, could we potentially see robotically designed video games in future? Ones where humans aren't involved in the level/game design at all and an AI is responsible for designing everything? Could they ever be as good as ones made by actual people?
 
Also, am I the only one thinking 'this thing could probably have designed New Super Mario Bros 2'? Seriously, the amount of 'creativity' and 'new ideas' in the series means you could quite easily make an AI or automated routine to design the New Super Mario Bros games and their levels.

Perhaps Nintendo won't even bother with a human development team for the next one...
 
Imagine though, there are millions of levels because the ai ceated and tested many feasable levels. Okay, a million is exgerating, but it could lead to having many more levels. My only fear in this concept is th lack of creativity. Us humans are capable of thinking dynamically. While one could argue, "I programmed the robot to be dynamic!", it's not the same. People will always be able to create new ideas, while a robot can only "think" of what it's been programmed to think about.

What would be neat is if the idea was taken a step further and Nintendo creted a forum where people could enter in ideas. The robot could then scan the entries and create levels based on the popular idea. However, the creators of the AI would need to program what those ideas would mean to the robot, or a way for the robot to "Learn" about certain subjects. Maybe tag the tiles in the game with certain words. For example, magma could specify that people want a lava level, and while you're on the subject of lava, the AI knows about vocanos, and decides to make the level rocky too.

I think the best way for an ai to create great levels is to be able to associate objects together, while at the same time being dynamic. Perhaps even include a checker that makes sure levels aren;t too similar, becuase that can happen.
 
Imagine though, there are millions of levels because the ai ceated and tested many feasable levels. Okay, a million is exgerating, but it could lead to having many more levels. My only fear in this concept is th lack of creativity. Us humans are capable of thinking dynamically. While one could argue, "I programmed the robot to be dynamic!", it's not the same. People will always be able to create new ideas, while a robot can only "think" of what it's been programmed to think about.

What would be neat is if the idea was taken a step further and Nintendo creted a forum where people could enter in ideas. The robot could then scan the entries and create levels based on the popular idea. However, the creators of the AI would need to program what those ideas would mean to the robot, or a way for the robot to "Learn" about certain subjects. Maybe tag the tiles in the game with certain words. For example, magma could specify that people want a lava level, and while you're on the subject of lava, the AI knows about vocanos, and decides to make the level rocky too.

I think the best way for an ai to create great levels is to be able to associate objects together, while at the same time being dynamic. Perhaps even include a checker that makes sure levels aren;t too similar, becuase that can happen.


a true fan-made, yet official mario game!
 
Imagine though, there are millions of levels because the ai ceated and tested many feasable levels. Okay, a million is exgerating, but it could lead to having many more levels. My only fear in this concept is th lack of creativity. Us humans are capable of thinking dynamically. While one could argue, "I programmed the robot to be dynamic!", it's not the same. People will always be able to create new ideas, while a robot can only "think" of what it's been programmed to think about.

What would be neat is if the idea was taken a step further and Nintendo creted a forum where people could enter in ideas. The robot could then scan the entries and create levels based on the popular idea. However, the creators of the AI would need to program what those ideas would mean to the robot, or a way for the robot to "Learn" about certain subjects. Maybe tag the tiles in the game with certain words. For example, magma could specify that people want a lava level, and while you're on the subject of lava, the AI knows about vocanos, and decides to make the level rocky too.

I think the best way for an ai to create great levels is to be able to associate objects together, while at the same time being dynamic. Perhaps even include a checker that makes sure levels aren;t too similar, becuase that can happen.


That isn't exactly true. They are trying to develop AI's and various robots/machines that learn, and have ones on basic levels I think. Either way it's still limited and I don't really like the idea of AI creating games. There is just something off about it in my mind.
 
Last edited by a moderator:
There's only so much AI could do, though. For super-intricate detail and creativity, you'd need some human input.
 
Yes it does, that's called Procedural Generation and it's been used in quite a few games for different purposes:

http://tvtropes.org/pmwiki/pmwiki.php/Main/ProceduralGeneration

It's also presumably how the ScareScraper in Luigi's Mansion 2 comes up with floor layouts.

But it's not perfect, and this AI way is different in that the computer can also come up with gimmicks and game mechanics instead of just pasting predefined parts of the game together at random.
 
Back
Top