What About Making Your Own Game?

Senkusha

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Over the past few years, I've been slowly leaning Unreal Engine (with lots of help from YouTube and the Unreal community). I found a tutorial on how to build your own RTS, and it's really exciting making something that's mine, and totally unique.

As much as I can't wait to play my own game when it's finished (in like 400 years), it's totally awesome fun just creating it!-- when I'm not cursing at my computer for why such-and so isn't working.... because I'm a baka!!

Anyway, both Unreal Engine and Unity 3D are free, especially for hobbyists! I prefer Unreal Engine's Blueprint scripting format over Unity3D, but then again, Unity3D had the bonus of being able to compile multiple different languages.
 
I was about to shill for Godot because it supports C#, C++, and it's own custom language. It's lightweight and makes porting super easy so less work later on, and the classes for nodes seems elementary enough.
 
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Making a game, especially as an Indie Studio is going to take A LOT of time and effort. The way I'm looking at my project, it might be ready to actually play in about 20 years! LOL But it's still a fun process just to create and get the thing working.
 
I've always somewhat wanted to make my own game, but I'm not good at math or creating code from scratch. I'm better at modifying existing code so that's why I choose to work on ROM hacks over making things from scratch. I've got a friend who's good at making art, and I know he's wanted me to work on a game with him but I don't have the time to learn currently...
 
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