what are you thinking of right now?

This specific comic-
2011-06-20.jpg


You should try it fill, see if it wo-*shot*
 
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How to get my hands on a mighty Haxorus...(Or a shiny Metagross)
 
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I think a bit of a copy paste should do the trick:

Code:
private function resizeContent(evt:Event):void{
	if(stage.stageWidth >= minWidth){
		mcBG.width = mcOverlay.width = stage.stageWidth;
		textHolder.x = stage.stageWidth/2 - txtLoading.width;
		bitmapper.redrawToStage(mcLines, sprLines, 0, 3);
		mcPreloaderBar.loadingBar.width = stage.stageWidth;
		mcPreloaderBar.loadedBar.x = -25;
	}
			
	if(stage.stageHeight >= minHeight){
		mcBG.height = mcOverlay.height = stage.stageHeight;
		textHolder.y = stage.stageHeight/2 - txtLoading.height;
		bitmapper.redrawToStage(mcLines, sprLines, 0, 3);
		mcPreloaderBar.y = stage.stageHeight - mcPreloaderBar.height - 100;
	}
}
 
I think a bit of a copy paste should do the trick:

Code:
private function resizeContent(evt:Event):void{
	if(stage.stageWidth >= minWidth){
		mcBG.width = mcOverlay.width = stage.stageWidth;
		textHolder.x = stage.stageWidth/2 - txtLoading.width;
		bitmapper.redrawToStage(mcLines, sprLines, 0, 3);
		mcPreloaderBar.loadingBar.width = stage.stageWidth;
		mcPreloaderBar.loadedBar.x = -25;
	}
			
	if(stage.stageHeight >= minHeight){
		mcBG.height = mcOverlay.height = stage.stageHeight;
		textHolder.y = stage.stageHeight/2 - txtLoading.height;
		bitmapper.redrawToStage(mcLines, sprLines, 0, 3);
		mcPreloaderBar.y = stage.stageHeight - mcPreloaderBar.height - 100;
	}
}
I see flash..

Not much
 
I think a bit of a copy paste should do the trick:

Code:
private function resizeContent(evt:Event):void{
	if(stage.stageWidth >= minWidth){
		mcBG.width = mcOverlay.width = stage.stageWidth;
		textHolder.x = stage.stageWidth/2 - txtLoading.width;
		bitmapper.redrawToStage(mcLines, sprLines, 0, 3);
		mcPreloaderBar.loadingBar.width = stage.stageWidth;
		mcPreloaderBar.loadedBar.x = -25;
	}
			
	if(stage.stageHeight >= minHeight){
		mcBG.height = mcOverlay.height = stage.stageHeight;
		textHolder.y = stage.stageHeight/2 - txtLoading.height;
		bitmapper.redrawToStage(mcLines, sprLines, 0, 3);
		mcPreloaderBar.y = stage.stageHeight - mcPreloaderBar.height - 100;
	}
}

I see flash..

Not much

And man how I love my Flash.
 
I'm am trying to think of what that code that Dan posted means, but I can't be bothered wondering anymore about what it actually does.

Just a function that executes whenever the browser is resized, and positions/scales all of the objects accordingly. Fun fun fun!
 
I'm am trying to think of what that code that Dan posted means, but I can't be bothered wondering anymore about what it actually does.

Just a function that executes whenever the browser is resized, and positions/scales all of the objects accordingly. Fun fun fun!
I tried slapping something similar together in Java a month or so ago.

It went horribly, horribly wrong. Oh, it compiled and ran alright, but the on-screen objects got pretty...odd.
 
I'm am trying to think of what that code that Dan posted means, but I can't be bothered wondering anymore about what it actually does.

Just a function that executes whenever the browser is resized, and positions/scales all of the objects accordingly. Fun fun fun!
I tried slapping something similar together in Java a month or so ago.

It went horribly, horribly wrong. Oh, it compiled and ran alright, but the on-screen objects got pretty...odd.

I'm not sure how different Flash and Java would be in terms of handling objects, but goodness gravy that doesn't sound fun. Also, why is it that half of my problems are the result of saving/updating the incorrect file, or directly related to the placement of files? MY FOLDER STRUCTURES ARE AS CLEAN AS A WHISTLE I TELL YA.
 
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