As you likely know, Miyamoto stated a few weeks ago in a Game Informer interview that gameplay mechanics were more important than new characters in making an interesting new game. Here's his quote about it:
Certainly within Nintendo, we have people internally who are saying, “Well, we have our old characters from our old games, and that’s old IP, and we should think about creating new IP.†But the question that we always ask is: “Does a new character really make it a new game?†And to me, the answer to that is, “No.†What makes it a new game is new gameplay and new interactions. So when we’re creating a game, we’re always looking at it from, “What is the gameplay, and how are making that gameplay new?†And then, “Who is the character that is best suited to that gameplay?
But what do you think? Do you agree with Miyamoto and think that new gameplay and interactions are more important than new characters (and hence that the likes of Super Mario 3D World, Luigi's Mansion 2, recent Zelda games, etc are equivalent to new franchises)? Or do you think that the characters and 'world' being new is more important, regardless of whether gameplay is similar to in many other franchises?
Which of the two aspects do you consider most important for a game to be considered 'new'?
Certainly within Nintendo, we have people internally who are saying, “Well, we have our old characters from our old games, and that’s old IP, and we should think about creating new IP.†But the question that we always ask is: “Does a new character really make it a new game?†And to me, the answer to that is, “No.†What makes it a new game is new gameplay and new interactions. So when we’re creating a game, we’re always looking at it from, “What is the gameplay, and how are making that gameplay new?†And then, “Who is the character that is best suited to that gameplay?
But what do you think? Do you agree with Miyamoto and think that new gameplay and interactions are more important than new characters (and hence that the likes of Super Mario 3D World, Luigi's Mansion 2, recent Zelda games, etc are equivalent to new franchises)? Or do you think that the characters and 'world' being new is more important, regardless of whether gameplay is similar to in many other franchises?
Which of the two aspects do you consider most important for a game to be considered 'new'?