What's the best art style for the Zelda series?

Poll Poll Which is the best Zelda game art style?

  • 2D Top down view sprites (Zelda 1-Link to the Past, most handheld games)

    Votes: 0 0.0%
  • Realism (Ocarina of Time/Majora's Mask/Twilight Princess)

    Votes: 5 62.5%
  • Cel Shading (Wind Waker, Minish Cap, Four Swords series, Phantom Hourglass, Spirit Tracks)

    Votes: 1 12.5%
  • Mixed (Skyward Sword)

    Votes: 2 25.0%
  • Other (Game and Watch style, Tingle's Rupeeland style)

    Votes: 0 0.0%

  • Total voters
    8

CM30

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Of all the art styles in the Zelda series, which do you consider the one most suited for the franchise?

For comparison:

'Realistic' (first is Ocarina of Time, then Twilight Princess, both showing Hyrule Field)

800px-Hyrule_field.jpg


800px-South_Hyrule_Field.jpg


'Cel Shaded' (Windfall Island in Wind Waker)

800px-Windfall_Island.jpg


'Classic' (Link's House in Link to the Past)

http://nintendo3dscommunity.com/img/150px-Link'sHouse.png

'Mixed' is basically Skyward Sword's style.

800px-Beetle_SS_2.jpg


Somewhere in the middle of this is the style from Four Swords Adventures and the style from Minish Cap, which looks sort of like a cross between retro style and cel shaded style (characters are the latter, locations and objects often the former).

300px-KakarikoVillageFSA.png


800px-TMC_-_South_Hyrule_Field.png


Which is the style you want the Zelda series to retain?
 
Realism. It makes the game look a lot scarier and it give it a more creepy atmosphere. Face it nothing in any of the cel-shaded games were scary as where OoT and MM had Redeads that looked like they were raping you, TP had Redeads that were a lot more deadly though they weren't as scary. Still freaky though. OoT had the Shadow Temple and OoT and MM had creepy wells. Even the Twilighted areas in TP were scary, even when nothing was happening.

Wind Waker, Phantom Hourglass, Spirit Tracks, and Skyward Sword had... Well nothing was really scary. Besides the skultulas in SS. Anyone with a fear of spiders should either not play the game or get over it.
 
I think it should stay realistic for the most part. The cel shading in Wind Waker was good because it was a truly darker game. but for phantom hourglass it seems like they didn't put my thought into it, and just slapped the last game's art style on. But, yeah, realism fits the series the most, in my opinion.
 
Mixed>Classic> Cel Shading > Realism

Lets put one thing straight here, I play games to leave the realism of this thing called life away for a moment, then why the heck to I want to play a game as close as it as possible?
 
Mixed>Classic> Cel Shading > Realism

Lets put one thing straight here, I play games to leave the realism of this thing called life away for a moment, then why the heck to I want to play a game as close as it as possible?

Because we like to play games where we can do the most unnatural stuff in a close-reality environment to be able to identify ourselves as the characters.
 
Mixed>Classic> Cel Shading > Realism

Lets put one thing straight here, I play games to leave the realism of this thing called life away for a moment, then why the heck to I want to play a game as close as it as possible?

Because we like to play games where we can do the most unnatural stuff in a close-reality environment to be able to identify ourselves as the characters.
 
I prefer the realistic art style to the cell shading. I mean, I liked the art in WindWaker, but when they mixed it for Skyward Sword, I just didn't like it.
 
I voted mixed, because I like both the cel-shaded and realistic look!

They are different sure, but they are both great in their own ways... and that's as it should be, I think. It keeps the whole Zelda franchise fresh, IMO. A new Zelda game is being released, what? Every 2 years or so? If every one of them had the same realistic (or cel-shaded) look, it would get old somewhat faster, I think.

But as it is, the franchise is still very much alive and vibrant!
smile.gif
 
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