Wii U's Chase Mii

Demon_Skeith

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Nintendo has unveiled its new console to the world, and I've had to run through many of the demos the publisher has brought to E3 2011. You can access my main preview by clicking here, but keep on reading for my specific thoughts on the demo "Chase Mii."

The whistle blows. You dash away, running down a slope and off into the primitive block maze before you. The architecture around you is divided into four zones, each with a different color, and various pathways dodge in and out of structures of various heights and widths. As you look down at your screen, you can see the entire map from a bird's eye view. You see your icon dashing around as you frantically attempt to avoid your four opponents, who remain stationary in the center of the arena you just left.

The goal of your opponents? After giving you a 30 second head start, they must find you and catch you inside of 2 minutes and 30 seconds. However you, as the target, are using Nintendo's new controller. Your foes are working with four Wii Remotes held sideways, sharing a split-screen TV. The tablet's display is split into two, with one half showing the aforementioned map and the other more traditional in-game footage. The key is you have information the others do not. You can see things they can't, allowing you to exploit their failures if they don't work together to stop you.

Welcome to "Chase Mii," one of Nintendo's tech demos for its new console.

If the above scenario sounds appealing, that's because in practice it's an incredible amount of fun. Closely resembling a Mii version of Pac-Man Vs., Chase Mii clearly demonstrates why breaking displays away from the TV set can matter. Menus and calling plays aren't the only types of interactivity useful to a gamer. Visual data can be equally important, and many of Nintendo's E3 2011 products worked with that idea in one way or another.

Look, I'd be lying if I said I love Miis. While I found Wii Sports reasonably entertaining, I eventually wanted something with more depth, more energy and more fun. Chase Mii is essentially a colorful version of tag, but by the end of the matches I managed to play, I was hooked. I wanted more. I can only imagine how great this game could be with a few more stages and options.

I'm not saying Chase Mii can stand on its own. In a perfect world, it'd be one of a couple free games that come with the new system. The integration of old Wii Remotes to build out the opposition is genius. If a system comes with one tablet, existing controllers owned by a family or gamer will still work, creating a bridge between this new era platform and the blockbuster sensation that was Wii.

Simple. Effective. Addicting. That's all I really want in a game, no matter its length, genre or type. Chase Mii was a thrill to play, and it was a revelation in terms of proving the gameplay possibilities of this new system. I'm all for HD visuals, but at the end of the day, what innovation this new controller can afford me will determine how excited I am for yet another console.

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The thing I don't get about it...he keeps talking about four controllers and split screen, does that mean you need four players to play?
 
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