I was tinkering with some gear in a smaller MMO, and a weird thought hit me. Enchanting is such a staple that nobody really questions it anymore. But what if a game launched without it entirely? No glow slots, no stat scribing, no fail stacks, just the raw item.
On one hand, I think we'd lose...
I’ve been looking at how some MMOs handle banking. One system I came across works like this:
Banks are available in every city.
Players can store items safely in vaults.
They can also exchange in-game currency for cash shop currency through the same interface.
The idea is to make it simple and...