I’ve been looking at how some MMOs handle banking. One system I came across works like this:
Banks are available in every city.
Players can store items safely in vaults.
They can also exchange in-game currency for cash shop currency through the same interface.
The idea is to make it simple and...
We're a small team working on an action MMORPG. We're planning Founder Packs for beta access. The packs include cosmetic skins, badges, titles, in-game currency (for cosmetics only), and an emote or visual effect.
We want to avoid any pay-to-win. No stat boosts, no gear advantage, nothing that...