1Up's ideas to improve Zelda don't seem very good...

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From here:

http://www.1up.com/features/most-important-changes-zelda

Some of these ideas are so seriously misguided/wrong it's almost hilarious. For instance, they say Zelda is too formulaic then...

Compare Zelda to Mario and it's easy to see why the latter sells vastly better than the former. The Zelda series is hung up on the kabuki of its prescribed progression, but that's not what Mario emphasizes. Mario games are about jumping, hitting blocks, and stomping on foes as part of a flexible tool set that fits the needs of every individual game. Each Mario game varies radically from the others.

Sorry, what?

http://www.youtube.com/watch?v=H_vAXPRvRJs

As much as I like Mario and think the series keeps varied, this might be a little TOO nice to the series as far as originality goes.

Varies radically?

You mean how New Super Mario Bros always has the exact same world themes of 'grass/desert/water/forest/ice/mountain/sky/dark world', with exactly eight main worlds a piece?

How Mario's 3D games always emphasise the idea of collecting 120 shiny objects per game?

How every Mario RPG has you collect between three and seven, usually seven in the case of Paper Mario, treasures needed to save the world?

How Bowser is the big bad every single time?

It's not bad, but when their criticism of Zelda is:

forest temple, a fire dungeon, an odious stage involving ice or water

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And you can apply much the same logic to Mario, it kind of looks stupid.​
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As for the same items... yeah, but in Paper Mario, same applies. You get one partner who can tattle enemies, another which acts like a bomb, a Koopa which throws his shell at enemies, one who Mario can ride/be held by to cross gaps, one to turn invisible/sideways/through the floor to avoid obstacles... isn't that basically what they're criticising Zelda for?​
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You know what, that general similarity isn't really that much of a bad thing in any Nintendo series, is it?

As for this:

Freed of the oppressive grip of the classic Link to the Past tool set

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You mean like most Zelda games? Skyward Sword doesn't have the same items as earlier games. Nor does the Minish Cap, the DS games, Majora's Mask or even The Wind Waker. At least two games have no Boomerang or no Hookshot.​
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It's kind of like the Star Wars prequels; did we​
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need to see the beginning of the legend?​
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Did we need every single super hero origin story ever? There's a reason its common in both movies and games.​
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If Skyward Sword's plot wasn't great, then blame Skyward Sword, not the concept of a prequel/origin story.​
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But Link to the Past was 20 years ago, and since Ocarina the series' sales have been on a downward trend.

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Really? Didn't they shoot back up when Twilight Princess came out? And weren't they on a downward trend prior to Ocarina too?​
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I understand how changing the formula could be good, but the story given here is flawed and quite frankly, most big name games don't change too much or really need too. Want proof? Look at some high selling series like Call of Duty, or Mario, or Pokemon, or Dragon Quest. They haven't changed all too much, and still do really well.​
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Could they try something new? Yes. But there's a reason big franchises don't radically change too much, and that's because what's known is also often what the fans/audience wants.​
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I do agree with this though:​
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Nintendo needs to stop worrying about what they​
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fans want and think long and hard about what brought so many people to the series in the first place.​
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Pity they go wrong immediately:​
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isn't going to get gamers buzzing the way they do about games like​
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Journey, Dark Souls, and Fez


Hey kids/journalists! Your art games don't sell, people generally don't WANT them. If Zelda wants to be mainstream, it needs to please the mainstream not the hipsters/online geeks. More combat/better combat is a good start here, as is a more mainstream style.

Do you think 1Up is wrong with their concerns?
 
By the very stem of it all, they're wrong. But only to a certain degree. Mario's always been this cheerful, happy, colourful and charming-styled game, whereas Zelda has had more of a darker, serious, adventurous type theme to it. Not to mention the gameplay is very different too. The two games are different in most ways, but you're right when it comes down to the whole rewards types (e.g collectibles) but they come with every game, it's to be expected.

And also, Nintendo should stop with the whole "Assume fans want same as" because after twenty years, it's gonna get old...
 
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In other words, everything they said is wrong. I didn't see that article, but WOW.

Also, WW and SS were both artsy takes on the Zelda franchise (TP was also arguably a dark/adult take on the classic themes). Meanwhile, though I am not familiar with Fez, Dark Souls alienates most potential buyers by being overly difficult and Journey alienates people who don't want to pay $15 for a 1.5 hour long game. Sure, reviewers gave Journey perfect marks, and it was indeed fantastic, but it was too expensive for how short it was. I even got all the trophies in 3 plays, totaling 4 hours of gameplay in all.
 
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ummmm actually i remember one game where the 4th world wasnt forest and that was super mario bros 3. The 4th world in that was big island featuring big enemies, but yah that is the general trend... and u r completeley right nin3ds
 
we obviously dont........... unless we have super cool technology 20 years from now that lets us send notes to our friends without wifi or wireless
 
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