3D capabilities are wasted.

Audacity

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Seems like most games(with a few exceptions) I've tried just aren't taking full advantage of what the 3DS screen can do. I don't get it. That screen is capable of really eye-popping 3D, and yet so many games settle for really shallow effect. A barely perceptible few millimetres of depth.

Some games have a 3d setting in the options menu. It always has to be maxed out. Why are they so afraid of going too far? That's what the 3d slider is for. If the depth is too great, we can always dial it down to suit ourselves.

You can take pictures with the camera that jump right out and poke you in the eye. Objects can appear so vividly dimensional you feel you could reach out and grab them. And yet this is pretty rare in games and other media produced for the 3ds.

Apologies for the rant. I just wish they were making better use of it.
 
Developers are afraid of making the 3D effect too strong because people will complain about it.
If the 3D effect is too strong (especially if out-of-the-screen 3D is used) then it will cause eye ache after a couple of hours. This is not problem with a 3D film, but games are played for longer, so the 3D effect needs to be more subtle.
 
Developers are afraid of making the 3D effect too strong because people will complain about it.
If the 3D effect is too strong (especially if out-of-the-screen 3D is used) then it will cause eye ache after a couple of hours. This is not problem with a 3D film, but games are played for longer, so the 3D effect needs to be more subtle.

well, I'm slightly dubious of such claims, but even if there's truth to it, that's what the 3d slider is for. It would be like complaining the sound is too loud when you hold the volume control in your hand.

Incidentally, most of the 3d films showcased in Nintendo Video have been the same, very little depth or dimension. Of course the slider doesn't work for prerendered video. It's either 3d or flat.
 
I have noticed this quite often with Nintendo Video. A lot of the videos on there have a barely perceptible 3d effect. Once I had to check my depth slider because I thought the 3d was turned off.
 
Exactly.

When people release 3D films they don't advertise them saying "Has incredible depth!" No, they say "It jumps right out at you!"


I've taken 3D pictures that literally jump out at you. The 3DS can do so much with 3D..but it doesn't.
 
I agree with everyone here. I have taken pics that look like they are almost off the screen, but the games are more in screen, and does not seem too popping.
 
Exactly.

When people release 3D films they don't advertise them saying "Has incredible depth!" No, they say "It jumps right out at you!"


I've taken 3D pictures that literally jump out at you. The 3DS can do so much with 3D..but it doesn't.

Out-of-the-screen 3D is used by 3DS games, but usually only sparingly (for instance it is used in the AR games - the Samus AR card's attack comes out of the screen at you, and so do the dragons' breath attacks in the various games.)But the reason it is used sparingly is so as not to cause eye ache, as I said above. Out-of-the-screen 3D literally makes you go cross-eyed when viewing it. If this happened every few minutes for several hours then you would get eye-ache, even on lower strength 3D. Frequently cross-eyed is not a healthy state for human eyes.
 
Developers are afraid of making the 3D effect too strong because people will complain about it.
If the 3D effect is too strong (especially if out-of-the-screen 3D is used) then it will cause eye ache after a couple of hours. This is not problem with a 3D film, but games are played for longer, so the 3D effect needs to be more subtle.
Exactly.

When people release 3D films they don't advertise them saying "Has incredible depth!" No, they say "It jumps right out at you!"


I've taken 3D pictures that literally jump out at you. The 3DS can do so much with 3D..but it doesn't.

Out-of-the-screen 3D is used by 3DS games, but usually only sparingly (for instance it is used in the AR games - the Samus AR card's attack comes out of the screen at you, and so do the dragons' breath attacks in the various games.)But the reason it is used sparingly is so as not to cause eye ache, as I said above. Out-of-the-screen 3D literally makes you go cross-eyed when viewing it. If this happened every few minutes for several hours then you would get eye-ache, even on lower strength 3D. Frequently cross-eyed is not a healthy state for human eyes.
dis-gon-b-gud.gif


Out-of-screen 3D is much, much, much more difficult to program and pull off. That's likely why.

I would have to say a combination of all these factors. Out of the screen-3D is a risky move by the developers for all of the above reasons. We'll definetly see it later on in the track, but now isn't the time to go full-force with it.
 
Out-of-the-screen 3D is used by 3DS games, but usually only sparingly (for instance it is used in the AR games - the Samus AR card's attack comes out of the screen at you, and so do the dragons' breath attacks in the various games.)But the reason it is used sparingly is so as not to cause eye ache, as I said above. Out-of-the-screen 3D literally makes you go cross-eyed when viewing it. If this happened every few minutes for several hours then you would get eye-ache, even on lower strength 3D. Frequently cross-eyed is not a healthy state for human eyes.

It can be a bit of a strain to focus both eyes on something close a few cm away from your nose. But you can choose not to do this, and similarly you can choose to turn down the 3d effect.

Listening to music too loud can hurt your ears, even damage your hearing.

I'm not arguing for eye-poking 3d all the time, just that they're not making the most of it. Some of what I'm seeing feels like a real missed opportunity. Like they muted it till we're just barely aware that there's any sense of dimension there at all.


Out-of-screen 3D is much, much, much more difficult to program and pull off. That's likely why.

... what gave you this idea?

It's not a matter of programming, it's about camera position. It's quite a simple principle.

I would have to say a combination of all these factors. Out of the screen-3D is a risky move by the developers for all of the above reasons. We'll definetly see it later on in the track, but now isn't the time to go full-force with it.

why wait?

It's simply a matter of putting in camera options that allow for it on games. They can play safe on the default setting, but I see no reason games can't really max it out for those that want a more pronounced effect. Include a health warning if they're really concerned.
 
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Anyone who complains that the 3DS is hurts their eyes, well... they may as well complain that something is too loud when it's turned up, or a light is too bright because they have it up... or something.
 
IMO, Legend of Zelda OOT3D's 3D effect was just pure awesomeness. I do agree it bothers my eyes after a while. and i get a mild headache in the back of my head. but i just figure that's because i just got the 3DS 4 days ago and haven't adjusted to it yet
 
IMO, Legend of Zelda OOT3D's 3D effect was just pure awesomeness. I do agree it bothers my eyes after a while. and i get a mild headache in the back of my head. but i just figure that's because i just got the 3DS 4 days ago and haven't adjusted to it yet

The 3d on that game can be quite effective at times. You can really see how great the character models look in the 3rd dimension.

The one thing that bugs me about it though is the camera moves. Sometimes the camera is in a fixed angle, other times it switches position as you move from one part of a room to another. Often quite awkwardly and unexpectedly. It can make the 3d a rather jarring, and it messes with the controls. 3DS really could've used another thumb stick.
 
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It is after all called stereoscopic 3D.

The 3DS' strength lies in visual depth in similar vein to a diorama. While the 3DS can do eye popping 3D, I suspect it is mainly due to the small screen and the amount of strain it causes. The developers may also simply feel that the eye popping aspect just isn't right for the game they are developing.
 
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