Seems like most games(with a few exceptions) I've tried just aren't taking full advantage of what the 3DS screen can do. I don't get it. That screen is capable of really eye-popping 3D, and yet so many games settle for really shallow effect. A barely perceptible few millimetres of depth.
Some games have a 3d setting in the options menu. It always has to be maxed out. Why are they so afraid of going too far? That's what the 3d slider is for. If the depth is too great, we can always dial it down to suit ourselves.
You can take pictures with the camera that jump right out and poke you in the eye. Objects can appear so vividly dimensional you feel you could reach out and grab them. And yet this is pretty rare in games and other media produced for the 3ds.
Apologies for the rant. I just wish they were making better use of it.
Some games have a 3d setting in the options menu. It always has to be maxed out. Why are they so afraid of going too far? That's what the 3d slider is for. If the depth is too great, we can always dial it down to suit ourselves.
You can take pictures with the camera that jump right out and poke you in the eye. Objects can appear so vividly dimensional you feel you could reach out and grab them. And yet this is pretty rare in games and other media produced for the 3ds.
Apologies for the rant. I just wish they were making better use of it.