40% of Steam Games Failed to Make Even $100

Demon_Skeith

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According to research by Gamalytic, 40% of the total releases on Steam this year generated less than $100, which is the amount developers pay Valve to list a game on the platform. Hence, most passion projects by indie devs are failing to get off the mark.


According to estimates, over 13K titles have been released on Steam in 2025, meaning over 5000 games have failed to bring in even $100. In addition, 65.9% of Steam games this year made less than $1,000, while almost half of the platform’s 2025 library has sold less than 100 copies.


To further highlight the difference between the bottom and top half of developers, the games in the lowest 30% based on revenue made only $37 combined. Only 8% of the projects launched on the platform this year were able to make over $100K, which accounts for barely more than 1,000 titles.

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Hopefully, more Steam game makers figure out a way to make more than $100 per year with their Steam games.
 
Some steam games are lackluster and samey. However, I think there are a number of games that deserve a better chance.
 
I feel lowering the price of some more expensive PC Games could make some Steam games more profitable because more people can afford the game, and may more likely buy it.
 
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