Any other video game music which changes style halfway through?

CM30

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It's a rare thing I've found, but does anyone else know any music, boss music or otherwise which changes style entirely at a certain point? I know two examples myself:

1. First is Gangplank Galleon, the music for King K Rool in Donkey Kong Country 1. Note how immediately at a certain point it goes from a light hearted, upbeat tune to a more dramatic one in the same track? That's a good example of the kind of music the topic is about, that which suddenly changes:

[media]http://www.youtube.com/watch?v=mQU7ml26JVM[/media]


The whole theme basically changes about 30 seconds in.

2. The other one is one of the themes for the final boss in Earthbound. Note how at about fifty seconds in it suddenly gets faster and more epic?

[media]http://www.youtube.com/watch?v=1ZRyJDOVRlk[/media]


Know any other examples of this?
 
Halo ODST (fantastic game, by the way) changes by the character. When you are the rookie, its more gentle exploring music. It's a tad mystical and intriguing, similar to Minecraft's music and some of Assassins Creed 2's music (All 3 of those game's sound tracks impressed me an extremely large amount). It's meant to make you look into the level more and want to see more of it and dive in and drive you to continue. It works a TON, for example, theres an old fort in Assassins Creed 2, in which at night, was REALLY creepy and I hated going in for more than a few seconds but when I heard the music it turned my view from creepy to an beautiful interesting place I NEVER wanted to leave. Minecraft's music at night usually lures me out of my house at night in which I usually stay to keep away from monsters, but instead go out and explore, finding something new. ODST, which was already amazingly interesting to me, the music just sealed the deal. I was VERY impressed with it. But when you're the elite ODST's it's more of a braver more war torn music that makes you want to go out and fight the enemy head on and go all out.

It's not really as the game progresses it changes, but the view changes from character to character and each character has his own view with it's own music to suit it. It's not exactly what you were thinking of but it was the closest example I had.
 
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